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Modelo para la integración de procesos educativos en una aventura gráfica
(2018)
La aventura gráfica es un género de videojuego que expone de forma controlada un conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción y toma de decisiones. Laestructura dinámica de su ...
Gender design methods for engineering, responsible innovation and interaction
(ACM International Conference Proceeding Series, 2018)
Although there is a large number of studies in the literature designed to analyze the low representation of women in technology and, especially, in information technology, studies to analyze how these technologies have ...
Empathy and virtual agents for learning applications in symbiotic systems
(IEEE Global Engineering Education Conference, EDUCON, 2018)
Transparency and ethics are the key issues to improve in the future generations of bots and robots. Communication between users and bots or robots must be clear and transparent to be audited. Empathy will be a valuable ...
PLAGER-VG: platform for managing educational multiplayer video games
(Multimedia Tools and Applications, 2018-01)
Information and communication technologies, in general, and multimedia systems, in particular, are currently incorporated into the learning processes with certain normality. Furthermore, the scientific community agrees ...