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A design process for balanced educational video games with collaborative activities
(Dyna, 2015)
The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep
both their educational and recreational goals and maintains their playability. Accordingly, ...
Gender design methods for engineering, responsible innovation and interaction
(ACM International Conference Proceeding Series, 2018)
Although there is a large number of studies in the literature designed to analyze the low representation of women in technology and, especially, in information technology, studies to analyze how these technologies have ...
Empathy and virtual agents for learning applications in symbiotic systems
(IEEE Global Engineering Education Conference, EDUCON, 2018)
Transparency and ethics are the key issues to improve in the future generations of bots and robots. Communication between users and bots or robots must be clear and transparent to be audited. Empathy will be a valuable ...
Initiatives and Strategies to Encourage Women Into Engineering
(IEEE Revista Iberoamericana de Tecnologías del Aprendizaje, 2017-05)
This paper deals with the problem of the small number of women who enroll in technical studies or work in technological enterprises. Although we have focused on initiatives that have been launched in Spain, we have also ...