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Mostrando ítems 1731-1740 de 1741
Integración de programas de máster online y presenciales en educación
(Revista Española de Pedagogía, 2020-01)
Los programas online para la Titulación Avanzada de Profesor y la Certificación como Director representan un porcentaje cada vez mayor de las matriculaciones de posgrado en las Facultades de Educación de Estados Unidos. ...
De la percepción a los usos del tiempo: perspectiva temporal y procrastinación de adultos en España
(Revista Española de Pedagogía, 2020-09)
Las ciencias del comportamiento han investigado desde diferentes perspectivas la relación entre el dominio o control del tiempo y el desarrollo humano, perfilándose, en las últimas décadas, dos manifestaciones actitudinales ...
La competencia aprender a aprender: valoración de un modelo teórico
(Revista Española de Pedagogía, 2020-05-01)
La competencia aprender a aprender (AaA) es una competencia clave (Comisión Europea [CE], 2006, 2018). Su incorporación en el sistema educativo precisa de un modelo teórico sólido y compartido por los investigadores, pero ...
Competencias para la empleabilidad de los titulados en Pedagogía, Psicología y Psicopedagogía: un estudio comparativo entre empleadores y titulados
(Revista Española de Pedagogía, 2018)
La inserción laboral de los jóvenes universitarios se puede ver influenciada por varios factores, como la situación económica del país, la calidad de la formación universitaria o las exigencias del mercado laboral.
A ...
Towards a Standard-based Domain-specific Platform to Solve Machine Learning-based Problems
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
Machine learning is one of the most important subfields of computer science and can be used to solve a variety of interesting artificial intelligence problems. There are different languages, framework and tools to define ...
Semantics of immersive web through its architectural structure and graphic primitives
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2010-12)
Currently, practices and tools for computer-aided
three-dimensional design, do not allow the semantic description of
objects constructed in some cases specified notations as handling
layers, or labeling of each development ...
Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2019-12)
Fine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found ...
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2019-12)
Long-term unemployment is a persistent problem in Europe, following the economic crisis suffered in 2008. This situation reveals self-employment as a good option for becoming re-involved in the working life. In this context, ...
Gesture Recognition of RGB and RGB-D Static Images Using Convolutional Neural Networks
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2019-12)
In this era, the interaction between Human and Computers has always been a fascinating field. With the rapid development in the field of Computer Vision, gesture based recognition systems have always been an interesting ...
Detecting Image Brush Editing Using the Discarded Coefficients and Intentions
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2019-06)
This paper describes a quick and simple method to detect brush editing in JPEG images. The novelty of the proposed method is based on detecting the discarded coefficients during the quantization of the image. Another novelty ...