The Impact of Augmented Reality (AR) on the Academic Performance of High School Students
Autor:
Amores-Valencia, Antonio Jesús
; Burgos, Daniel
; Branch, John W.
Fecha:
2023Palabra clave:
Revista / editorial:
Electronics (Switzerland)Citación:
Amores-Valencia, A., Burgos, D., & Branch-Bedoya, J. W. (2023). The Impact of Augmented Reality (AR) on the Academic Performance of High School Students. Electronics, 12(10), 2173. MDPI AG. Retrieved from http://dx.doi.org/10.3390/electronics12102173Tipo de Ítem:
Articulo Revista IndexadaDirección web:
https://www.mdpi.com/2079-9292/12/10/2173Resumen:
New technologies currently play a fundamental role in the educational context. As a result, augmented reality (AR) has recently gained a presence in educational centres. However, this educational technology has not been explored in depth at the secondary education level. Therefore, this research aims to analyse the impact of augmented reality on the academic performance of secondary education students, considering gender and the students’ attitudes toward this technology. In this mixed-method research based on convenient sampling, 321 students aged 14 to 17 years from the same secondary education school were assigned to an experimental group (n = 159) and a control group (n = 162). The control group used a traditional methodology in a slide-based learning environment, while the experimental group worked with an AR mobile application (ComputAR) designed with the same concepts. The data collection instruments used comprised a pre-test/post-test in both groups and semi-structured interviews in the experimental group. The results showed that the students who used augmented reality achieved better grades, highlighting the potential benefits of integrating this technology into the teaching process. No significant differences were observed regarding the gender of the students. In conclusion, this study provides findings that encourage the use of augmented reality in secondary schools.
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