Mostrar el registro sencillo del ítem

dc.contributor.authorMishra, Prerna
dc.contributor.authorShrawankar, Urmila
dc.date2016-09
dc.date.accessioned2021-07-15T09:07:34Z
dc.date.available2021-07-15T09:07:34Z
dc.identifier.issn1989-1660
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11616
dc.description.abstractNowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine, popular games developed by these engines and its foremost elements. It portrays a number of special kinds of contemporary game developed by engines in the way of their aspects, procedure and deliberates their stipulations with comparison.es_ES
dc.language.isoenges_ES
dc.publisherInternational Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)es_ES
dc.relation.ispartofseries;vol. 4, nº 1
dc.relation.urihttps://ijimai.org/journal/bibcite/reference/2558es_ES
dc.rightsopenAccesses_ES
dc.subjectsoftwarees_ES
dc.subjectgamificationes_ES
dc.subjectcloud computinges_ES
dc.subjectGPGPUes_ES
dc.subjectgameses_ES
dc.subjectIJIMAIes_ES
dc.titleComparison between Famous Game Engines and Eminent Gameses_ES
dc.typearticlees_ES
reunir.tag~IJIMAIes_ES
dc.identifier.doihttp://doi.org/10.9781/ijimai.2016.4113


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem