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dc.contributor.authorSarría, Íñigo
dc.contributor.authorGonzález-Crespo, Rubén
dc.contributor.authorMagreñán, Á. Alberto
dc.contributor.authorNarváez, Sandra Patricia
dc.contributor.authorOrcos, Lara
dc.identifier.citationCommunications in Computer and Information Science, LTEC 2017es_ES
dc.descriptionConferencia de "6th International Workshop on Learning Technology for Education Challenges, LTEC 2017; Beijing; China; 21 August 2017 through 24 August 2017"es_ES
dc.description.abstractVideo games are interesting tools which can help teachers to motivate students so as to reinforce the main concepts related to Euclidean geometry, such as the types of angles, lines, and terms related with the circle and circumference. Currently, teachers are conscious about the low academic level of their students because they do not apply these concepts properly. In addition, it is observed that students show great affinity for the use of electronic applications, including online games and video games. This paper reviews the results obtained when using a video game to reinforce concepts related with Euclidean Geometry with students of the first academic level of Civil Engineering to which there were previously applied a traditional evaluation where they had to solve various exercises related to these concepts. After performing the activity raised in the online game called “Euclid: The Game” there is carried out an evaluation of the student progress in the correct application of these concepts in practical exercises.es_ES
dc.relation.ispartofseries;vol. 734
dc.subjecteuclidean geometryes_ES
dc.subjectvideo gameses_ES
dc.subjectbasic mathematical conceptses_ES
dc.titleGames math. Adaptive video game to evaluate basic mathematic conceptses_ES

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