Listar por tema "virtual reality"
Mostrando ítems 1-18 de 18
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A Virtual Reality-Based Cognitive Telerehabilitation System for Use in the COVID-19 Pandemic
(Sustainability (Switzerland), 2021)The COVID-19 pandemic has changed people’s lives and the way in which certain services are provided. Such changes are not uncommon in healthcare services and they will have to adapt to the new situation by increasing the ... -
Application of Automobile Modelling Optimization Design Based on Virtual Reality Technology
(World Scientific, 2021)Automobile architecture is a crucial phase in the process of design. The model assessment process in the hybrid vehicle modeling assessment becomes more in-depth, and designers exchange ideas. The critical aspect of ... -
Auto-adaptative Robot-aided Therapy based in 3D Virtual Tasks controlled by a Supervised and Dynamic Neuro-Fuzzy System
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)This paper presents an application formed by a classification method based on the architecture of ART neural network (Adaptive Resonance Theory) and the Fuzzy Set Theory to classify physiological reactions in order to ... -
CreaMe: Human augmentation platform for the creation of training in educational lakes inherent to dangerous situations
(IEEE Computer Society, 2021)Human Augmentation is a field of science that seeks to improve human capabilities and productivity through the application of technologies. The prevention of occupational risks is one of the areas where such technologies ... -
Does a presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)Technologies based on image offer a high potential to present consumers with products by focusing on their visual characteristics, but lack the capacity to physically interact with an object, which can compromise how ... -
EVEN-VE: Eyes Visibility Based Egocentric Navigation for Virtual Environments
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)Navigation is one of the 3D interactions often needed to interact with a synthetic world. The latest advancements in image processing have made possible gesture based interaction with a virtual world. However, the speed ... -
Integración de aprendizaje por imitación y refuerzo con realidad virtual
(15/07/2021)En este proyecto se muestra una vía para entrenar agentes inteligentes capaces de realizar tareas de manipulación en entornos complejos. Para ello se ha creado un entorno utilizando el motor gráfico Unity para, posteriormente, ... -
MOBEEZE. Natural Interaction Technologies, Virtual Reality and Artificial Intelligence for Gait Disorders Analysis and Rehabilitation in Patients with Parkinson's Disease
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2019)Parkinson's Disease (PD) is the most common degenerative disorder after Alzheimer's disease. Generally affecting elderly groups, it has a strong limiting effect on physical functioning and performance of roles, vitality ... -
Multi Layered Multi Task Marker Based Interaction in Information Rich Virtual Environments
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2020)Simple and cheap interaction has a key role in the operation and exploration of any Virtual Environment (VE). In this paper, we propose an interaction technique that provides two different ways of interaction (information ... -
Navigation and Visualization of Knowledge Organization Systems Using Virtual Reality Glasses
(IEEE Latin America Transactions, 2016)The growth of virtual reality applications in recent years has facilitated the active participation of people at the level of interactivity in games, simulations and mainly entertainment aspects. In educational environments, ... -
Nueva generación de herramientas para mejorar la formación en línea mediante la aplicación de human augmentation y realidades extendidas a través de soluciones semiautomáticas y robustas
(2021)La prevención de riesgos laborales es un reto de la comunidad científica a día de hoy. En 2018, en Europa, ocurrieron 3.1 millones de incidentes relacionados con la seguridad y salud en el puesto de trabajo. Dentro de ... -
Posibilidades psicoterapéuticas de la realidad virtual desde el punto de vista de sus primeros usuarios en España
(3C TIC, 03/2020)Este estudio describe el perfil sociodemográfico y el potencial psicológico o terapéutico percibido entre los primeros usuarios de visores comerciales de Realidad Virtual (RV). Para ello, se utilizó un cuestionario ... -
PRACTICA. A Virtual Reality Platform for Specialized Training Oriented to Improve the Productivity
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2019)With the proliferation of Virtual reality headset that are emerging into a consumer-oriented market for video games, it will open new possibilities for exploiting the virtual reality (VR). Therefore, the PRACTICA project ... -
Scene integration for online VR advertising clouds
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2014)This paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design ... -
Spatial Sound Rendering – A Survey
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)Simulating propagation of sound and audio rendering can improve the sense of realism and the immersion both in complex acoustic environments and dynamic virtual scenes. In studies of sound auralization, the focus has always ... -
Towards a Solution to Create, Test and Publish Mixed Reality Experiences for Occupational Safety and Health Learning: Training-MR
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality have been rapidly implemented in Industry 4.0, as they improve the productivity of workers. This productivity improvement ... -
Towards a solution to create, test and publish mixed reality experiences for occupational safety and health learning: Training-MR
(Universidad Internacional de la Rioja, 2021)Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality have been rapidly implemented in Industry 4.0, as they improve the productivity of workers. This productivity improvement ... -
Two Hand Gesture Based 3D Navigation in Virtual Environments
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2019)Natural interaction is gaining popularity due to its simple, attractive, and realistic nature, which realizes direct Human Computer Interaction (HCI). In this paper, we presented a novel two hand gesture based interaction ...