Listar por tema "loot boxes"
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Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
(PLOS ONE, 2022)Background Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of ... -
Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
(Computers in Human Behavior, 2023)In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game. Recently, LBs became more ... -
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
(Elsevier Ltd, 2022)In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and ... -
The moderating effect of understanding advertising intent on the relation between advertising recognition and problematic use of loot boxes among minors: An exploratory study
(Acta Psychologica, 2024)The use of loot boxes has been compared to gambling due to its random nature, with the consequent risk of being conceived as an ordinary activity implemented in the daily routine. One of the factors contributing to these ...





