• Mi Re-Unir
    Búsqueda Avanzada
    JavaScript is disabled for your browser. Some features of this site may not work without it.
    Ver ítem 
    •   Inicio
    • RESULTADOS DE INVESTIGACIÓN
    • Artículos Científicos WOS y SCOPUS
    • Ver ítem
    •   Inicio
    • RESULTADOS DE INVESTIGACIÓN
    • Artículos Científicos WOS y SCOPUS
    • Ver ítem

    Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

    Autor: 
    González-Cabrera, Joaquín
    ;
    Basterra-González, Mª Aránzazu
    ;
    Montiel, Irene
    ;
    Calvete, Esther
    ;
    Pontes, Halley M.
    ;
    Machimbarrena, Juan Manuel
    Fecha: 
    2022
    Palabra clave: 
    gambling; gaming; IGD; loot boxes; prevalence; Scopus; JCR
    Revista / editorial: 
    Elsevier Ltd
    Tipo de Ítem: 
    article
    URI: 
    https://reunir.unir.net/handle/123456789/13256
    DOI: 
    https://doi.org/10.1016/j.chb.2021.107012
    Dirección web: 
    https://www.sciencedirect.com/science/article/pii/S0747563221003356?via%3Dihub
    Open Access
    Resumen:
    In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and potentially akin to gambling. Although previous research has linked loot boxes with problematic gaming and gambling behaviors, there are very few studies that relate them to the clinical indicators of these problems. The overall goal of this study is to ascertain the prevalence of loot box purchasing behavior and its association with Internet Gaming Disorder (IGD) and Online Gambling Disorder (OGD). A secondary objective is to develop and analyze the psychometric properties of the Problematic Use of Loot Boxes Questionnaire (PU-LB). A cross-sectional study was conducted among 6633 participants (4236 males, 63.9%, and 4123 minors, 62.2%) with an average age of 16.73 ± 3.40 in a range of 11–30 years. The Spanish versions of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and the Online Gambling Disorder Questionnaire (OGD-Q) were used. A total of 2013 (30.4%) participants reported purchasing a loot box in the last 12 months (28.9% among minors). A person who had purchased a loot box in the last 12 months had a prevalence rate (PR) of 3.66 [95% CI 2.66, 5.05] of presenting an IGD, and a PR = 4.85 [IC 95% 2.58, 9.12] of presenting an OGD. The PU-LB exhibited adequate reliability and validity indicators and was positively and significantly related to loot box expenditure, IGDS9-SF, and OGD-Q scores. The results are further discussed, and practical implications and future lines of research proposed.
    Mostrar el registro completo del ítem
    Este ítem aparece en la(s) siguiente(s) colección(es)
    • Artículos Científicos WOS y SCOPUS

    Estadísticas de uso

    Año
    2012
    2013
    2014
    2015
    2016
    2017
    2018
    2019
    2020
    2021
    2022
    2023
    2024
    2025
    Vistas
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    50
    93
    110
    142
    Descargas
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0

    Ítems relacionados

    Mostrando ítems relacionados por Título, autor o materia.

    • Design and Validation of the Brief Self Online Scale (SO-8) in Early Adolescence: An Exploratory Study 

      Ortega-Barón, Jessica ; Machimbarrena, Juan Manuel; Montiel, Irene ; Buelga, Sofía; Basterra-González, Mª Aránzazu ; González-Cabrera, Joaquín (Journal of early adolescence, 2021)
      For the Z-Generation, the Internet has become a very important experimentation laboratory for the discovery and validation of their identity. Despite the importance of the process of building the self in the adolescent, ...
    • Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling 

      Montiel, Irene ; Basterra-González, Mª Aránzazu ; Machimbarrena, Juan Manuel; Ortega-Barón, Jessica ; González-Cabrera, Joaquín (PLOS ONE, 2022)
      Background Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of ...
    • Problematic online gambling among adolescents: A systematic review about prevalence and related measurement issues 

      Montiel, Irene; Ortega-Barón, Jessica; Basterra-González, Mª Aránzazu; González-Cabrera, Joaquín; Machimbarrena, Juan Manuel (Akademiai Kiado ZRt., 2021)
      Background and aims: Despite its illegality among adolescents, online gambling is a common practice, which puts their mental health and well-being at serious risk. This systematic review summarises international scientific ...

    Mi cuenta

    AccederRegistrar

    ¿necesitas ayuda?

    Manual de UsuarioContacto: reunir@unir.net

    Listar

    todo Re-UnirComunidades y coleccionesPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de accesoEsta colecciónPor fecha de publicaciónAutoresTítulosPalabras claveTipo documentoTipo de acceso






    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja
     
    Aviso Legal Política de Privacidad Política de Cookies Cláusulas legales RGPD
    © UNIR - Universidad Internacional de La Rioja