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Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
(Smart Learning Environments, 2020-12-01)
With the coronavirus (COVID-19) outbreak in China, the Chinese government decided to ban any type of face-to-face teaching, disrupting classes and resulting in over 270 million students being unable to return to their ...
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
(Dove Medical Press Ltd, 2021)
Blended Learning (BL) is one of the most used methods in education to promote active learning and enhance students’ learning outcomes. Although BL has existed for over a decade, there are still several challenges associated ...