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Mostrando ítems 11-20 de 20
Games math. Adaptive video game to evaluate basic mathematic concepts
(2017-08)
Video games are interesting tools which can help teachers to motivate students so as to reinforce the main concepts related to Euclidean geometry, such as the types of angles, lines, and terms related with the circle and ...
Design thinking application methodology for pediatric service innovation
(Communications in Computer and Information Science, 2018)
Design Thinking is defined as a methodology that facilitates the generation and implementation of innovative ideas contributing to competitiveness in the current dynamic context. The aim of this article delves into the ...
Analysis and characterization of project management in the Colombian enterprise context
(CONIITI 2019, 2019)
The scientific literature about Project Management highlights several research works around the performance of project management, typically from an exploratory perspective, with a limited statistical sample and developed ...
Women in science and technology studies. A study about the influence of parents on their children's choice of speciality. And about the trend of the different specialities in Spanish students
(IEEE Computer Society, 2021)
This research investigates the reasons for the lack of enrollment of women in science careers, a strong trend in Spain and many other countries. One of the branches of knowledge in which this lack of women is most noticeable ...
CreaMe: Human augmentation platform for the creation of training in educational lakes inherent to dangerous situations
(IEEE Computer Society, 2021)
Human Augmentation is a field of science that seeks to improve human capabilities and productivity through the application of technologies. The prevention of occupational risks is one of the areas where such technologies ...
Analysis of the Impact of Applying UX Guidelines to Reduce Noise and Focus Attention
(Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2022)
This research work is the continuation of previous, in which a set of usability guidelines where proposed. These guidelines were obtained from various authors and recommendations. The common part of those guides was that ...
Corporate Exhibitions and Marketing as a Result of the Integration Project at the University of Cundinamarca
(Smart Innovation, Systems and Technologies, 2022)
The academic spaces united with marketing are developed in research processes, centers of creation and innovation by the student body of the University of Cundinamarca, generating strategic learning projects, building forms ...
A proposal to a decision support system with learning analytics
(IEEE Global Engineering Education Conference, EDUCON, 2018)
Learning Analytics has acquire significance on the educational field due to it discovers hidden patterns once the data is processed and integrated in real case of use. Additionally it offers to stakeholder's support to ...
Automation of the tutoring process in online environments through the analitycs of learning
(Iberian Conference on Information Systems and Technologies, CISTI, 2018)
This article presents the preliminary results of an investigation project about new classroom technologies in online learning, whose main objective is the design of a new technological tool in enviroment online, through ...
Non profit institutions IT governance: Private high education institutions in bogota case
(Communications in Computer and Information Science, KMO 2017, 2017)
Higher Education institutions (HEI) and non-profit institutions are relevant in the education sector because they can create a private and public value. In fact, to a great extent, the development of a country is linked ...