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Mostrando ítems 431-437 de 437
La estrategia de branding creativo como ejemplo de perdurabilidad de la marca: El caso de Tiffany&Co
(Universidad de Alicante, 2018)
La reinvención constante a la que se someten las marcas más innovadoras genera un abanico de novedad, ingenio y cambio incesante, que condiciona la aplicación de estrategias creativas basadas en el capital humano y la ...
ARtour: Augmented reality-based game to promote agritourism
(Lecture Notes in Computer Science, 2018)
Agritourism is an extension of ecotourism, which encourages visitors to experience agricultural life at firsthand. The growing interest in this industry worldwide poses new challenges to the environment. Traditional tourism ...
Automation of the tutoring process in online environments through the analitycs of learning
(Iberian Conference on Information Systems and Technologies, CISTI, 2018)
This article presents the preliminary results of an investigation project about new classroom technologies in online learning, whose main objective is the design of a new technological tool in enviroment online, through ...
Maturity model for collaborative innovation: Higher education challenge
(Iberian Conference on Information Systems and Technologies, CISTI, 2018)
Higher Education Institutions (HEI) have changed both the way of developing their substantive functions, and of managing the institution. In this permanent change, a diversity of technologies has been incorporated, which ...
Aprender jugando. La gamificación en el aula.
(Universidad Politécnica Salesiana, 2018)
Desde el surgimiento, en la primera mitad del siglo XX, de las teorías conductistas del aprendizaje del condicionamiento clásico (Pávlov y Watson) y del operante (Guthrie y Skinner), los “estímulos” y “recompensas” han ...
Inexact two-point Newton-like methods
(Elsevier, 2018)
In this chapter the applicability of inexact two-point Newton-like method for solving nonlinear equations is extended. Moreover, we present some numerical examples validating the theoretical results.
Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms
(Lecture Notes in Computer Science, 2018)
This work presents an evolutionary approach to optimize the parameters of a Fuzzy-based autonomous driver for the open simulated car racing game (TORCS). Using evolutionary algorithms, we intend to optimize a modular fuzzy ...