ListarArtículos Científicos WOS y SCOPUS por tema "serious games"
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Introduction: Intelligent Learning Assessment in Serious Games
(Editorial Material, 03/2018)There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become ... -
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts
(Lecture Notes in Computer Science, 2023)This article describes the Compete! educational game, developed within the European Erasmus + framework, which aims to teach soft skills to higher education students to increase their employability. A participatory learning ... -
Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete!
(Electronics, 2023)This article describes the serious game Compete!, developed within the European Erasmus+ framework, that aims to teach soft skills to higher education students in order to increase their employability. Despite the increasing ... -
Serious games in management education: An acceptance analysis
(2021)Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in learning, innovation emerges with disruptive methods such as gamification. Serious games are a proven efficient training ...