• Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators 

      Padilla-Zea, Natalia; Burgos, Daniel; García-Holgado, Alicia; García-Peñalvo, Francisco; Harquevaux, Mélanie Pauline; de-la-Higuera, Colin; Brunton, James; Tlili, Ahmed (Frontiers in Psychology, 2022)
      Open Education (OE) opens up learning opportunities to, potentially, every person in the world. Additionally, it allows teachers, researchers, and practitioners to find, share, reuse, and improve existing resources under ...
    • Educational Loss at Times of Crisis: The Role of Games in Students' Learning in Palestine and Iraq 

      Ali, Kareema; Burgos, Daniel; Affouneh, Saida (Sustainability, 2023)
      This study examines the role of educational games in compensating for educational loss and their impact on students' motivation towards learning during crises in Palestine and Iraq. Additionally, the study considers the ...
    • Percepciones de los estudiantes de posgrado ante la gamificación del aula con Quizizz 

      Magadán Díaz, Marta ; Rivas García, Jesús Israel (Texto Livre-Linguagem e Tecnologia, 2022)
      El objetivo de esta investigación es examinar las percepciones que los discentes universitarios de posgrado tienen al utilizar Quizizz, en el contexto de la asignatura de Gestión Cultural Avanzada en el Ámbito Editorial, ...
    • The Case for Serious Games Analytics 

      Moreno-Ger, Pablo ; Burgos, Daniel (Radical Solutions and Learning Analytics. Lecture Notes in Educational Technology, 2020)
      Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ...
    • The escape room as a teaching tool in the university virtual classroom: perceptions and learning results 

      Magadán Díaz, Marta; Rivas García, Jesús Israel (Proceedings - JICV 2022: 12th International Conference on Virtual Campus, 2022)
      The general objective of this research is to determine if the use of escape rooms improves the learning performance of postgraduate students of the International Economic Environment subject of the Master's Degree in Foreign ...