ListarArtículos Científicos WOS y SCOPUS por tema "digital games"
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ICT and gamification experiences with CLIL methodology as innovative resources for the development of competencies in compulsory secondary education
(Digital education review, 2021)Due to the lack of research in the field of music through CLIL and ICT in Secondary Education in Spain, we propose to merge this subject with an innovative methodology. The general objective is to present a different ...