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How to use IMS-LD to support eLearning in an effective way (Invited Talk)
(2012 International Symposium on Computers in Education (SIIE), 2012)
eLearning systems look into specifications to ensure some level of homogeneity in specific issues. Well-known Learning Management Systems (LMSs) develop useful functionalities adapted to teachers and learners mainly. These ...
Introduction
(Revista de Historiografia, 2012)
Introducción al número de la Revista de Historiografía volumen 17, número 2 del año 2012
Improving queries and representing heterogeneous information in fuzzy ontologies using multi-granular fuzzy linguistic modelling methods
(2016 IEEE International conference on systems, man, and cybernetics (SMC), 2016)
The appearance of Fuzzy Ontologies has improved the way that crisp ontologies use to represent information. Thanks to them, it is possible to represent information in an imprecise and linguistic way using linguistic modelling ...
An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing
(Communications in Computer and Information Science, 2018)
Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
Client Profile of Spanish Fitness Centers: Segmentation by Loyalty and Characteristics of the Client
(Sports Management as an Emerging Economic Activity: Trends and Best Practices, 2017)
With the growth of the fitness sector, a concern for client loyalty emerges as managers recognize its importance. Loyalty is the client’s predisposition to select a preferred provider and the tendency to resist any persuasion ...
Mobile apps and social media: Enablers of media literacy in Primary School students
(ACM International Conference Proceeding Series, TEEM 2017, 2017-10)
The increasing penetration of smartphones among global population, especially among youth and children, has define a mobile and interactive media use without any precedent. A global connected world is the context in where ...
Innovative and Revolutionary Potential of MOOCs
(Lecture Notes in Educational Technology, 2018)
The phenomenal development of MOOCs in recent years has made an earthquake in the field of higher education globally. In essence, it is less a localized revolution that simply applies internet technologies into education, ...
A Web Information System to Improve the Digital Library Service Quality
(Frontiers in Artificial Intelligence and Applications, 2015)
To asses the quality of the services provided by a digital library, traditional measures, such as the size of its collection, have usually been utilized. However, service quality also has to be evaluated by considering ...