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Special issue on alternative reality and analytics for learning: UNESCO-UNIR LATAM 2016
(Ingeniería Solidaria, 2017-01)
One of the main challenges in modern education is to blend formal official learning with a huge variety of content provision, group discussion, self-entrepreneurship, user’s own portfolio, and long lists of possibilities ...
Optimized test suites for automated testing using different optimization techniques
(Soft Computing, 2017)
Automated testing mitigates the risk of test maintenance failure, selects the optimized test suite, improves efficiency and hence reduces cost and time consumption. This paper is based on the development of an automated ...
A model-driven approach to generate and deploy videogames on multiple platforms
(Journal of Ambient Intelligence and Humanized Computing, 2017-06)
Currently, videogame development for mobile devices is a highly profitable and competitive industry worldwide. This profitability can be ascribed to the popularity that new technologies such as smartphones and tablets have ...
Metamodel for integration of Internet of Things, Social Networks, the Cloud and Industry 4.0
(Journal of Ambient Intelligence and Humanized Computing, 2017)
Internet of Things (IoT) is changing the world. Software for manufacturing industry is perceived as the new industrial revolution. It is creating new opportunities for both the economies and the society. Deployment of ...
MOVPSO: Vortex Multi-Objective Particle Swarm Optimization
(Applied Soft Computing, 2017-03)
This paper presents the Multi-Objective Vortex Particle Swarm Optimization MOVPSO as a strategy based on the behavior of a particle swarm using rotational and translational motions. The MOVPSO strategy is based upon the ...
Solving multi-criteria group decision making problems under environments with a high number of alternatives using fuzzy ontologies and multi-granular linguistic modelling methods
(Knowledge-Based Systems, 2017-12)
Classic multi-criteria group decision making models that have a high amount of alternatives are unmanageable for the experts. This is because they have to provide one value per each alternative and criteria. In this paper, ...
Adaptive contents for interactive TV guided by machine learning based on predictive sentiment analysis of data
(Soft Computing, 2017-03)
This paper describes a new proposal for interactive television which is an answer to a continuous change in the traditional television as consequence of the inclusion and evolution of the digital social networks, the ...
Games math. Adaptive video game to evaluate basic mathematic concepts
(2017-08)
Video games are interesting tools which can help teachers to motivate students so as to reinforce the main concepts related to Euclidean geometry, such as the types of angles, lines, and terms related with the circle and ...
Non profit institutions IT governance: Private high education institutions in bogota case
(Communications in Computer and Information Science, KMO 2017, 2017)
Higher Education institutions (HEI) and non-profit institutions are relevant in the education sector because they can create a private and public value. In fact, to a great extent, the development of a country is linked ...
A System to Generate SignWriting for Video Tracks Enhancing Accessibility of Deaf People
(International Journal of Interactive Multimedia and Artificial Intelligence, 2017)
Video content has increased much on the Internet during last years. In spite of the efforts of different organizations and governments to increase the accessibility of websites, most multimedia content on the Internet is ...