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The graphic adventure as an instrument to assist comprehensive reading
(ACM International Conference Proceeding Series, Interaccion 2017, 2017-09)
Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...
Introducing an interactive story in a geolocalized experience
(ACM International Conference Proceeding Series, Interaccion 2017, 2017)
Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...
Designing Stories for Educational Video Games: Analysis and Evaluation
(International Journal of Web-Based Learning and Teaching Technologies, 2017)
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A ...
Initiatives and Strategies to Encourage Women Into Engineering
(IEEE Revista Iberoamericana de Tecnologías del Aprendizaje, 2017-05)
This paper deals with the problem of the small number of women who enroll in technical studies or work in technological enterprises. Although we have focused on initiatives that have been launched in Spain, we have also ...