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The graphic adventure as an instrument to assist comprehensive reading
(ACM International Conference Proceeding Series, Interaccion 2017, 2017-09)
Video games are interactive applications aimed at entertainment that, practically since its inception, has been tested in order to exploit their properties in other areas. In this line, the educational extrapolation has ...
Introducing an interactive story in a geolocalized experience
(ACM International Conference Proceeding Series, Interaccion 2017, 2017)
Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the ...