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The Case for Serious Games Analytics
(Radical Solutions and Learning Analytics. Lecture Notes in Educational Technology, 2020)
Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ...
Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam
(Springer Science and Business Media Deutschland GmbH, 2021)
In the past few years, interest in applying intelligent data-mining techniques to educational datasets has increased rapidly, with goals ranging from identifying students who need further support to being able to infer or ...
New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts
(Lecture Notes in Computer Science, 2023)
This article describes the Compete! educational game, developed within the European Erasmus + framework, which aims to teach soft skills to higher education students to increase their employability. A participatory learning ...