Buscar
Mostrando ítems 41-50 de 246
Educational and technological needs of university students with hearing impairments
(Iceri2016: 9TH International conference of education, reserch and innovation, 2016)
In Spain, only 9.2 % of persons with disabilities embark upon Higher Education (Fundacion Universia, 2014), and 14.7 % obtain a university degree, compared to 31.7% of the rest of population (National Statistics Institute, ...
Emerging Technologies Applied to Learning Helps students with Disabilities
(Edulearn12: 4TH International Conference on Education and New Learning Technologies, 2012)
Since 2006, when the European Commission identified and recommended eight key competences for lifelong learning, education has commenced a continual shift in which emerging technologies have a key role. However, the ...
Rafael Llopis paret and the critical recognition of the fantastic and terrifying genre in the aftermath of francoism
(Mas allá de las palabras: difusión, recepción y didáctica de la literatura hispánica, 2014)
Rafael Llopis Paret and the critical recognition of the fantastic and terrifying genre in the aftermath of Francoism
How to use IMS-LD to support eLearning in an effective way (Invited Talk)
(2012 International Symposium on Computers in Education (SIIE), 2012)
eLearning systems look into specifications to ensure some level of homogeneity in specific issues. Well-known Learning Management Systems (LMSs) develop useful functionalities adapted to teachers and learners mainly. These ...
Improving queries and representing heterogeneous information in fuzzy ontologies using multi-granular fuzzy linguistic modelling methods
(2016 IEEE International conference on systems, man, and cybernetics (SMC), 2016)
The appearance of Fuzzy Ontologies has improved the way that crisp ontologies use to represent information. Thanks to them, it is possible to represent information in an imprecise and linguistic way using linguistic modelling ...
An Approach to Assessment of Video Game-based Learning using Structural Equation Model
(Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
A4Learning: a case study to improve the user performance Alumni Alike Activity Analytics to self-assess personal progress
(2014 14TH IEEE International conference on advanced learning technologies (ICALT), 2014)
Students usually find difficult to estimate if their effort in learning courses finds the instructor expectations. They tend to estimate "if they are doing right" by comparing themselves with peers, but this is difficult ...
Applying genetic algorithms for the improvement of an autonomous fuzzy driver for simulated car racing
(Communications in Computer and Information Science, 2018)
Games offer a suitable testbed where new methodologies and algorithms can be tested in a near-real life environment. For example, in a car driving game, using transfer learning or other techniques results can be generalized ...
Innovative and Revolutionary Potential of MOOCs
(Lecture Notes in Educational Technology, 2018)
The phenomenal development of MOOCs in recent years has made an earthquake in the field of higher education globally. In essence, it is less a localized revolution that simply applies internet technologies into education, ...
The use of whatsapp on the direction of online final projects at master's level
(Iceri2016: 9TH International conference of education, reserch and innovation, 2016)
In this presentation, we will cover academic possibilities using Whatsapp application. For this, there will be a first section on theory; a second section on educational experiences; a third section dedicated to the analysis ...