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Mostrando ítems 11-20 de 64
Virtual Exchange to Develop Cultural, Language, and Digital Competencies
(Sustainability, 2021)
Many researchers have underlined the benefits of student mobility in strengthening their communication skills. Studying a foreign language and fostering knowledge about behavioural attitudes are the most common research ...
Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)
The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ...
Patterns for higher education international cooperation fostered by Open Educational Resources
(Innovations in Education and Teaching International, 2020)
The paper explores the extent to which the use of Open Educational Resources (OER) can enhance international partnerships among universities. In order to validate the hypothesis that the use of OER can positively contribute ...
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
(Smart Learning Environments, 2020-12-01)
With the coronavirus (COVID-19) outbreak in China, the Chinese government decided to ban any type of face-to-face teaching, disrupting classes and resulting in over 270 million students being unable to return to their ...
Training on Social Economy Entrepreneurship: Social PlaNet
(Journal of Information Technology Research, 2020-07)
Social PlaNet is a gamified learning platform to train social economy entrepreneurship, which has been developed in the Social Seducement Erasmus+ project. The main aim of this project is offering a labour option to long-term ...
Un nuevo paradigma en la enseñanza universitaria basado en competencias digitales para profesores
(Campus Virtuales, 2020-10)
Este artículo aborda la necesaria adaptación de los métodos de enseñanza y aprendizaje de las universidades para dar respuesta a las necesidades del estudiantado, que cada vez percibe más el riesgo de la interrupción de ...
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
Arquitectura conceptual de plataforma tecnológica de vigilancia epidemiológica para la COVID-19
(Campus Virtuales, 2021)
dado que resulta probable que el SARS-CoV-2 se vuelva endémico en muchos países, requerirá no sólo
apoyo a corto plazo sino también a largo plazo, ya que las políticas de distanciamiento social no pueden extenderse ...
A systematic review of the effects of automatic scoring and automatic feedback in educational settings
(Institute of Electrical and Electronics Engineers Inc., 2021)
Automatic scoring and feedback tools have become critical components of online learning proliferation. These tools range from multiple-choice questions to grading essays using machine learning (ML). Learning environments ...
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
(Dove Medical Press Ltd, 2021)
Blended Learning (BL) is one of the most used methods in education to promote active learning and enhance students’ learning outcomes. Although BL has existed for over a decade, there are still several challenges associated ...