ListarRESULTADOS DE INVESTIGACIÓN por tema "gaming"
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Diseño de simulador social para la identificación de características y tipos de personalidad de estudiantes universitarios
(RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, 04/2020)This article shows the documentary analysis on personality theories and the description of the Myers-Briggs personality indicator, its possible combinations and the identification of each of the components of the sixteen ... -
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
(PLOS ONE, 2022)Background Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of ... -
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
(Elsevier Ltd, 2022)In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and ...