ListarUNIR REVISTAS por tema "learning analytics"
Mostrando ítems 1-11 de 11
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A Fine-Grained Model to Assess Learner-Content and Methodology Satisfaction in Distance Education
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2020)Learning Management System (LMS) platforms have led to a transformation in Universities in the last decade, helping them to adapt and expand their services to new technological challenges. These platforms have made possible ... -
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ... -
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ... -
An Integrated Learning Analytics Approach for Virtual Vocational Training Centers
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2018)Virtual training centers are hosted solutions for the implementation of training courses in the form of e.g. Webinars. Many existing centers neglect the informal and social dimension of vocational training as well as the ... -
Big Data & eLearning: A Binomial to the Future of the Knowledge Society
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2016)There is no doubt that in what refers to the educational area, technology is producing a series of changes that will greatly affect our near future. The increase of students experiences in the new educational systems in ... -
Big Data and Learning Analytics in Blended Learning Environments: Benefits and Concerns
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2014)The purpose of this article is to examine big data and learning analytics in blended learning environments. It will examine the nature of these concepts, provide basic definitions, and identify the benefits and concerns ... -
Improvement of Academic Analytics Processes Through the Identification of the Main Variables Affecting Early Dropout of First-Year Students in Technical Degrees. A Case Study
(International Journal of Interactive Multimedia and Artificial Intelligence, 06/2023)The field of research on the phenomenon of university dropout and the factors that promote it is of the utmost relevance, especially in the current context of the Covid-19 pandemic. Students who have started degrees in the ... -
Learning Analytics to Detect Evidence of Fraudulent Behaviour in Online Examinations
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2021)Lecturers are often reluctant to set examinations online because of the potential problems of fraudulent behaviour from their students. This concern has increased during the coronavirus pandemic because courses that were ... -
Review of Current Student-Monitoring Techniques used in eLearning-Focused recommender Systems and Learning analytics. The Experience API & LIME model Case Study
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2014)Recommender systems require input information in order to properly operate and deliver content or behaviour suggestions to end users. eLearning scenarios are no exception. Users are current students and recommendations ... -
Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques
(International Journal of Interactive Multimedia and Artificial Intelligence, 05/2023)Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ... -
Your Teammate Just Sent You a New Message! The Effects of Using Telegram on Individual Acquisition of Teamwork Competence
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2021)Students’ acquisition of teamwork competence has become a priority for educational institutions. The development of teamwork competence in education generally relies in project-based learning methodologies and challenges. ...