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Best Practices for Creating and Conducting Educational Escape Rooms: A Comprehensive Guide for Teachers
| dc.contributor.author | Gordillo Méndez, Aldo | |
| dc.contributor.author | Santamaría Urbieta, Alexandra | |
| dc.contributor.author | López-Pernas, Sonsoles | |
| dc.contributor.author | Gutiérrez Gómez-Calcerrada, Sonia | |
| dc.contributor.author | Milošević, Miljan | |
| dc.contributor.author | Ćosić, Maja | |
| dc.contributor.author | Barra Arias, Enrique | |
| dc.contributor.author | Elmoazen, Ramy | |
| dc.date | 2025 | |
| dc.date.accessioned | 2026-04-21T09:55:44Z | |
| dc.date.available | 2026-04-21T09:55:44Z | |
| dc.identifier.citation | Gordillo Méndez, A., Santamaría Urbieta, A., López Pernas, S., Gutiérrez Gómez-Calcerrada, S., Milošević, M., Ćosić, M., Barra Arias, E., & Elmoazen, R. (2025). Best Practices for Creating and Conducting Educational Escape Rooms: A Comprehensive Guide for Teachers. Universidad Politécnica de Madrid. https://doi.org/10.20868/UPM.book.88943 | es_ES |
| dc.identifier.uri | https://reunir.unir.net/handle/123456789/19544 | |
| dc.description | The objective of this document, titled “Best Practices for Creating and Conducting Educational Escape Rooms: A Comprehensive Guide for Teachers” (or “IGLUE Best Practices” for short), is to present guidelines and recommendations for helping teachers of any educational level and knowledge area to design, build, execute, and evaluate educational escape rooms considering different formats (physical, virtual, and hybrid) and delivery modes (face-to-face and remote). The guidelines and recommendations defined in this document (also referred to as practices) cover the whole life cycle of educational escape rooms and have been organised according to the phases of this cycle: design, build, execution, and evaluation. | es_ES |
| dc.description.abstract | [Resumen no disponible] | es_ES |
| dc.language.iso | eng | es_ES |
| dc.publisher | Universidad Politécnica de Madrid | es_ES |
| dc.relation.uri | https://oa.upm.es/88943/ | es_ES |
| dc.rights | openAccess | es_ES |
| dc.subject | game-based learning | es_ES |
| dc.subject | gamification | es_ES |
| dc.subject | educational escape rooms | es_ES |
| dc.subject | breakout games | es_ES |
| dc.subject | technology-enhanced learning | es_ES |
| dc.subject | active learning | es_ES |
| dc.subject | teaching practices | es_ES |
| dc.title | Best Practices for Creating and Conducting Educational Escape Rooms: A Comprehensive Guide for Teachers | es_ES |
| dc.type | book | es_ES |
| reunir.tag | ~OPU | es_ES |
| dc.identifier.doi | https://doi.org/10.20868/UPM.book.88943 |





