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dc.contributor.authorFebrer-Coll, Eulalia
dc.date2025
dc.date.accessioned2026-02-02T09:34:34Z
dc.date.available2026-02-02T09:34:34Z
dc.identifier.citationFebrer-Coll, E. (2025). Popular Music in Esports, On and Beyond the Stage. En Dines, M., Rambarran, S. y Smith, G. D. (Eds.), The Intellect Handbook of Popular Music Methodologies, 688-704. Intellect.es_ES
dc.identifier.isbn9781835951033
dc.identifier.urihttps://reunir.unir.net/handle/123456789/18854
dc.description.abstractEsports’ success and their growing impact on popular culture have led to the development of an emphasis on their sonic and musical elements, afforded and brought in by developing companies, which are now frequently collaborating with international pop stars to increase their reach for wider audiences. This chapter explores the multiple ways in which popular music has come to intersect with esports as video games and part of the wider entertainment culture, using League of Legends as a case study to analyse how the diverse approaches explored can materialise under a specific title.es_ES
dc.language.isoenges_ES
dc.publisherIntellectes_ES
dc.relation.urihttps://intellectdiscover.com/content/books/9781835951033.c41es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectesportses_ES
dc.subjectfortnitees_ES
dc.subjectin-game musices_ES
dc.subjectleague of legendses_ES
dc.subjectludomusicologyes_ES
dc.subjectmusic eventses_ES
dc.subjectmusic for video gameses_ES
dc.subjectpopular musices_ES
dc.subjectsocial media musices_ES
dc.subjectvideo gameses_ES
dc.titlePopular Music in Esports, On and Beyond the Stagees_ES
dc.typebookPartes_ES
reunir.tag~OPUes_ES
dc.identifier.doihttps://doi.org/10.1386/9781835951033_43


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