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dc.contributor.authorAmores-Valencia, Antonio
dc.contributor.authorBurgos, Daniel
dc.contributor.authorBranch-Bedoya, John W.
dc.date2023
dc.date.accessioned2024-08-12T13:59:22Z
dc.date.available2024-08-12T13:59:22Z
dc.identifier.citationAmores-Valencia A, Burgos D, Branch-Bedoya JW. The Influence of Augmented Reality (AR) on the Motivation of High School Students. Electronics. 2023; 12(22):4715. https://doi.org/10.3390/electronics12224715es_ES
dc.identifier.issn2079-9292
dc.identifier.urihttps://reunir.unir.net/handle/123456789/17239
dc.description.abstractAugmented reality (AR) is a technology whose presence has increased in the field of education in recent years. However, its role in secondary education has not been thoroughly explored. Therefore, this research aims to analyse the influence of AR on the motivation of students at this stage while considering gender and previous information and communication technology (ICT) experience. This research uses a quantitative methodology that follows Keller’s Attention, Relevance, Confidence and Satisfaction (ARCS) motivational model. We implemented this instructional design model for a sample of 321 students from the same educational centre. They were divided into two categories: an experimental group (n = 159) and a control group (n = 162). The control group were studied in a slide-based learning environment, while the experimental group worked with an AR mobile application. For data collection, we used the Instructional Materials Motivation Survey (IMMS). The results showed that the students who used AR displayed greater motivation, highlighting great interest in the integration of this technology into the learning process. However, no significant differences were obtained in the motivation of the students according to gender and previous experience with the use of ICT. In conclusion, this research shows that the use of AR improves motivation in secondary education.es_ES
dc.language.isoenges_ES
dc.publisherElectronicses_ES
dc.relation.ispartofseries;vol. 12, nº 22
dc.relation.urihttps://www.mdpi.com/2079-9292/12/22/4715es_ES
dc.rightsopenAccesses_ES
dc.subjectaugmented reality (AR)es_ES
dc.subjectmotivationes_ES
dc.subjectgenderes_ES
dc.subjecthigh schooles_ES
dc.subjectScopuses_ES
dc.titleThe Influence of Augmented Reality (AR) on the Motivation of High School Studentses_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.3390/electronics12224715


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