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dc.contributor.authorGonzález-Cabrera, Joaquín
dc.contributor.authorBasterra-González, Mª Aránzazu
dc.contributor.authorOrtega-Barón, Jessica
dc.contributor.authorCaba-Machado, Vanessa
dc.contributor.authorDíaz-López, Adoración
dc.contributor.authorPontes, Halley M.
dc.contributor.authorMachimbarrena, Juan Manuel
dc.date2023
dc.date.accessioned2023-08-24T15:23:25Z
dc.date.available2023-08-24T15:23:25Z
dc.identifier.citationGonzález-Cabrera, J., Basterra-González, A., Ortega-Barón, J., Caba-Machado, V., Díaz-López, A., Pontes, H. M., & Machimbarrena, J. M. (2023). Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study. Computers in Human Behavior, 143, 107685.es_ES
dc.identifier.issn0747-5632
dc.identifier.urihttps://reunir.unir.net/handle/123456789/15122
dc.description.abstractIn recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game. Recently, LBs became more widespread and there is evidence suggesting their similarity to online gambling. Although some studies have investigated the association between LBs with disordered gaming and disordered gambling, very few have done so with clinical indicators of these problems. Furthermore, to the best of our knowledge no longitudinal evidence of such relationships currently exists in the literature. Therefore, the present study aimed to 1) ascertain the stability of LB purchasing in minors and 2) investigate the associations between LB purchasing with gambling online and online gambling disorder within six months. A prospective cohort study was conducted at two time points six months apart. In total, 2.213 Spanish adolescents (1.067 [48.9%] boys) aged between 11 and 17 years participated in both waves. The purchase of LBs was prevalent and stable in the sample across the six months. While a positive relationship was found between purchasing LBs and online gambling six months later, the relationships between purchasing LBs and the presentation of online gambling disorder and gaming disorder require further study.es_ES
dc.language.isoenges_ES
dc.publisherComputers in Human Behaviores_ES
dc.relation.ispartofseries;vol. 143
dc.relation.urihttps://www.sciencedirect.com/science/article/pii/S0747563223000365?via%3Dihubes_ES
dc.rightsopenAccesses_ES
dc.subjectgambling disorderes_ES
dc.subjectgaming disorderes_ES
dc.subjectlongitudinales_ES
dc.subjectloot boxeses_ES
dc.subjectmicrotransactiones_ES
dc.subjectprevalencees_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titleLoot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective studyes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1016/j.chb.2023.107685


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