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dc.contributor.authorZhang, Xiangling
dc.contributor.authorTlili, Ahmed
dc.contributor.authorGuo, Junhong
dc.contributor.authorGriffiths, David
dc.contributor.authorHuang, Ronghuai
dc.contributor.authorLooi, Chee-Kit
dc.contributor.authorBurgos, Daniel
dc.date2023
dc.date.accessioned2023-06-26T16:12:56Z
dc.date.available2023-06-26T16:12:56Z
dc.identifier.citationXiangling Zhang, Ahmed Tlili, Junhong Guo, David Griffiths, Ronghuai Huang, Chee-Kit Looi & Daniel Burgos (2023) Developing rural Chinese children’s computational thinking through ­game-based learning and parental involvement, The Journal of Educational Research, 116:1, 17-32, DOI: 10.1080/00220671.2023.2167798es_ES
dc.identifier.issn0022-0671
dc.identifier.urihttps://reunir.unir.net/handle/123456789/14968
dc.description.abstractThe lack of teachers and equipment is a major obstacle to the implementation of Computational Thinking (CT) in education, particularly for rural schools. Although CT education has been investigated for many years, less attention has been paid to lower primary schools in rural areas. This study contributes to filling this gap by investigating the impact of three different learning approaches on the CT of grade-two primary school students in a rural area in China. Seventy-seven students were randomly assigned to three learning approaches, namely traditional lectures, Game-Based Learning (GBL) using a newly designed board game in classrooms, and GBL with parental involvement. The findings showed that both GBL approaches (i.e., with and without parents) significantly enhanced the students’ CT skills compared to the traditional approach. The findings also showed that the GBL approach with parental involvement significantly enhanced students’ attitudes toward learning CT compared with the other two approaches.es_ES
dc.language.isoenges_ES
dc.publisherJournal of Educational Researches_ES
dc.relation.ispartofseries;vol. 116, nº 1
dc.relation.urihttps://www.tandfonline.com/doi/full/10.1080/00220671.2023.2167798es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectcomputational thinkinges_ES
dc.subjectgame-based learninges_ES
dc.subjectparental involvementes_ES
dc.subjectrural educationes_ES
dc.subjectScopuses_ES
dc.subjectJCRes_ES
dc.titleDeveloping rural Chinese children’s computational thinking through ­game-based learning and parental involvementes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1080/00220671.2023.2167798


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