Mostrar el registro sencillo del ítem

dc.contributor.authorQuintero, Jairo
dc.contributor.authorBaldiris, Silvia
dc.contributor.authorCerón, Jhoni
dc.contributor.authorGarzón, Juan
dc.contributor.authorBurgos, Daniel
dc.contributor.authorVelez, Gloria
dc.date2022
dc.date.accessioned2023-03-06T09:56:12Z
dc.date.available2023-03-06T09:56:12Z
dc.identifier.citationQuintero, J., Baldiris, S., Cerón, J., Garzón, J., Burgos, D., & Vélez, G. (2022, July). Gamification as Support for Educational Inclusion: The Case of AR-mBot. In 2022 International Conference on Advanced Learning Technologies (ICALT) (pp. 269-273). IEEE.es_ES
dc.identifier.isbn9781665495196
dc.identifier.urihttps://reunir.unir.net/handle/123456789/14273
dc.description.abstractToday's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve more inclusive learning and teaching. Many studies have analyzed the affordances of augmented reality, gamification, and the adoption of Universal Design for Learning as separate strategies to improve education. In turn, this paper presents the combination of these three strategies as a positive alternative to address diversity in the classroom. A gamified augmented educational application has been designed that considers the principles of Universal Design for Learning to teach robotics in secondary education. The results show the application facilitates the inclusion of students, improving the fulfillment of the academic challenges.es_ES
dc.language.isoenges_ES
dc.publisherProceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022es_ES
dc.relation.urihttps://ieeexplore.ieee.org/document/9853768es_ES
dc.rightsopenAccesses_ES
dc.subjectaugmented realityes_ES
dc.subjectco-creationes_ES
dc.subjectcooperative learninges_ES
dc.subjecteducational inclusiones_ES
dc.subjectgamificationes_ES
dc.subjectUniversal Design for Learninges_ES
dc.subjectScopus(2)es_ES
dc.subjectWOS(2)es_ES
dc.titleGamification as Support for Educational Inclusion: The Case of AR-mBotes_ES
dc.typeconferenceObjectes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.1109/ICALT55010.2022.00088


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem