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dc.contributor.authorFrancisco, Virginia
dc.contributor.authorMoreno-Ger, Pablo
dc.contributor.authorHervás, Raquel
dc.date2022
dc.date.accessioned2023-01-26T12:41:33Z
dc.date.available2023-01-26T12:41:33Z
dc.identifier.citationFrancisco, V., Moreno-Ger, P., & Hervás, R. (2022). Application of Competitive Activities to Improve Students’ Participation. IEEE Transactions on Learning Technologies, 15(1), 2-14.
dc.identifier.issn1939-1382
dc.identifier.urihttps://reunir.unir.net/handle/123456789/14076
dc.description.abstractMaking students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types of activities: multiplayer team-based competitions created for delivery during a live class session and single-player competitions created to be played asynchronously from home. We deployed these activities in two different computer engineering courses (programming fundamentals and operating systems) and used questionnaires, grades, and activity tracking in the virtual campus to evaluate their impact. After the analysis, we can assert that the use of TrivialCV activities was useful for providing additional motivation to the students and improving their engagement with the courses in which they were deployed. TrivialCV activities were very well received by the students, who considered them fun, engaging, and useful.es_ES
dc.language.isoenges_ES
dc.publisherIEEE Transactions on Learning Technologieses_ES
dc.relation.ispartofseries;vol. 15, nº 1
dc.relation.urihttps://ieeexplore.ieee.org/document/9720233es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectgameses_ES
dc.subjecteducationes_ES
dc.subjectcollaborationes_ES
dc.subjectprogramming professiones_ES
dc.subjecttechnological innovationes_ES
dc.subjectoperating systemses_ES
dc.subjectelectronic learninges_ES
dc.subjectcompetitive and collaborative learning experienceses_ES
dc.subjectengagementes_ES
dc.subjectlearning outcomeses_ES
dc.subjectmotivationes_ES
dc.subjectparticipationes_ES
dc.subjectsingle-player activitieses_ES
dc.subjectteam-based competition activitieses_ES
dc.subjectJCRes_ES
dc.subjectScopuses_ES
dc.titleApplication of Competitive Activities to Improve Students' Participationes_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES


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