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dc.contributor.authorFlorez, Carla Cristina
dc.contributor.authorQuevedo, Washington
dc.contributor.authorGalora, Francisco J.
dc.contributor.authorToasa, Renato M.
dc.date2021
dc.date.accessioned2022-04-27T11:58:41Z
dc.date.available2022-04-27T11:58:41Z
dc.identifier.issn2166-0727
dc.identifier.urihttps://reunir.unir.net/handle/123456789/12950
dc.description.abstractThe development of 3D applications for consumption in browsers involves the use of the WebGL standard, whose performance determines the user experience and portability for mobile devices. In this context, this paper proposes to analyze the performance of a 3D application that uses the WebGL standard to run in browsers, taking into account mobile devices. Initial results show that the use of compression formats, connection speeds and browsers influence the loading times, performance and build size of the project. Thus, the user experience can be acceptable or deplorable.es_ES
dc.language.isoenges_ES
dc.publisherIEEE Computer Societyes_ES
dc.relation.urihttps://ieeexplore.ieee.org/document/9476391es_ES
dc.rightsrestrictedAccesses_ES
dc.subject3D modeles_ES
dc.subjectbrowserses_ES
dc.subjectdeviceses_ES
dc.subjectperformancees_ES
dc.subjectWebGLes_ES
dc.subjectScopus(2)es_ES
dc.subjectWOS(2)es_ES
dc.titlePerformance of WebGL standard for displaying 3D applications on mobile deviceses_ES
dc.typearticlees_ES
reunir.tag~ARIes_ES
dc.identifier.doihttps://doi.org/10.23919/CISTI52073.2021.9476391


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