Experiencia de educación patrimonial apoyada en realidad aumentada
Autor:
Mendoza-Garrido, Raynel
; Cabarcas-Álvarez, Amaury
; Puello-Beltran, Juan José
; Fabregat, Ramón
; Baldiris, Silvia
Fecha:
2021Palabra clave:
Revista / editorial:
Revista Facultad de IngenieriaTipo de Ítem:
Articulo Revista IndexadaResumen:
La educación patrimonial es un proceso que tradicionalmente se desarrolladentrodelauladeclase,endondeeldocentetrasmitealestudianteunosconocimientos,sin embargo últimamente se han implementado nuevas formas para desarrollarprocesos de educación patrimonial apoyados en distintas tecnologías donde se incluyela Realidad Aumentada. Este articulo describe el proceso de implementación del“Framework para la Educación Patrimonial apoyado en Realidad Aumentada”, queproponelineamientosparael desarrollodesolucionestecnologíasbasadasenRealidadAumentada en el contexto de la Educación Patrimonial, mediante el despliegue deun aplicación llamada “Social Heritage” desarrollada bajo los lineamientos de esteFramework. El artículo describe el proceso de implementación del Framework en laciudad de Cartagena - Colombia y el proceso de validación con los usuarios finales.Para la evaluación de la experiencia, se utilizó la prueba de motivación para el diseñoinstruccional que mide las categorías: Atención, Relevancia, Confianza y Satisfacción.Estapruebaseaplicóaungrupodeestudiantesyungrupodeturistas. Losresultadosdela validación muestran que el uso de la realidad aumentada motivó tanto a estudiantescomoaturistaseneldesarrollodeprocesosdeeducaciónpatrimonial. Locualpermitióconcluir que la tecnología de realidad aumentada es pertinente a la hora de promoverprocesos de aprendizaje en el contexto del patrimonio.
Descripción:
Heritage Education is a process that traditionally takes place within the classroom, where the teacher transmits some knowledge to the student; however, new ways have been implemented to develop Heritage Education processes supported by different technologies where Augmented Reality is included. This paper describes the process of implementing the “Framework for Heritage Education supported by Augmented Reality”, which proposes guidelines for the development of technology solutions based on Augmented Reality in the context of Heritage Education, through the deployment of an application called “Social Heritage ”developed under the guidelines of this Framework. The paper describes the implementation process of the Framework in the city of Cartagena - Colombia and the validation process with the end users. For the evaluation of the experience, the motivation test was used for the instructional design that measures the categories: Attention, Relevance, Confidence and Satisfaction. This test was applied to a roup of students and a group of tourists. The validation results show that the use of augmented reality motivated both students and tourists in the development of heritage education processes. This allowed us to conclude that augmented reality technology is pertinent when promoting learning processes in the context of heritage
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