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dc.contributor.authorMendoza, Raynel
dc.contributor.authorCabarcas, Amaury
dc.contributor.authorFabregat, Ramón
dc.contributor.authorBaldiris, Silvia
dc.date2019-11
dc.date.accessioned2021-05-10T09:57:47Z
dc.date.available2021-05-10T09:57:47Z
dc.identifier.issn2375-141X
dc.identifier.urihttps://reunir.unir.net/handle/123456789/11310
dc.description.abstractHeritage education is a process that traditionally has been implemented in a similar way to how schools work, a teacher transmits certain knowledge to a student. Nevertheless, lately, there have been new experiences that integrate Augmented Reality into the processes of heritage education. This paper describes an experience of an Augmented Reality application called 'Social Heritage' that supports heritage education processes, and is based on a framework called 'Framework to Heritage Education supported in Augmented Reality'. This work presents the results of the application of the framework in the city of Cartagena - Colombia, where positive results were obtained with citizens and visitors. These Results are related to positive experiences and motivation when users use Augmented Reality technologies to develop heritage education processes.es_ES
dc.language.isoenges_ES
dc.publisherProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019es_ES
dc.relation.urihttps://ieeexplore.ieee.org/document/9212813es_ES
dc.rightsrestrictedAccesses_ES
dc.subjectaugmented realityes_ES
dc.subjectframework for heritage educationes_ES
dc.subjectheritage educationes_ES
dc.subjectScopus(2)es_ES
dc.subjectWOS(2)es_ES
dc.titleImplementation of the framework to heritage education supported in augmented realityes_ES
dc.typeconferenceObjectes_ES
reunir.tag~ARIes_ES
dc.identifier.doihttp://doi.org/10.1109/ICVRV47840.2019.00036


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