Listar por tema "teaching innovation"
Mostrando ítems 1-6 de 6
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An evidence of experiential learning in the classroom through geographical information systems
(ICERI Proceedings, 2019)From a comparative perspective, the recent application of didactic methodologies emphasizing the students' proactive immersion and their involvement during the course, reveal a growing interest in grasping how the students' ... -
Educational Use of Social Media in Primary and Childhood Education Degrees at a Virtual University
(International Journal of Instruction, 2022)The use of social networks is part of people's daily lives, and university students, in their academic life, make particularly intense use of them on a daily basis for different purposes. This research analyses the nature, ... -
Empowering University Educators for Contemporary Open and Networked Teaching
(Radical Solutions and Open Science. Lecture Notes in Educational Technology, 2020)The chapter explores the competences that university educators should master in our increasingly digital, open and connected societies in order to fill their role effectively and responsibly. Starting from a brief analysis ... -
Un estudio exploratorio sobre el impacto del neuromarketing en entornos virtuales de aprendizaje
(VIVAT academia, 2022)El neuromarketing es un tópico fundamental en el mundo tecnológico actual y ha experimentado un crecimiento explosivo en los últimos años como herramienta de lacomunicación.Últimamente, las asignaturas de ... -
The Higher Education Sustainability through Virtual Laboratories: The Spanish University as Case of Study
(Sustainability, 11/2018)Education has been integrated into the globalization process supported by technological advances such as e-learning. The sustainability of the universities is one of the key points of the university survival, and they ... -
Web 2.0 tools for role-play methodology in an undergraduate interdisciplinary environment
(Estudios sobre el Mensaje Periodístico, 2013)The main aim of this work is, first of all, to propose an activity by means of a the active methodology called roleplay in an interdisciplinary context, that is to say, an activity that pleads for the interaction ...