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    Listar por tema "serious games"

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      • Introduction: Intelligent Learning Assessment in Serious Games 

        Berta, Riccardo; Moreno-Ger, Pablo (Editorial Material, 03/2018)
        There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become ...
      • New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts 

        López, Aída; McGowan, Nadia; Burgos, Daniel; Moreno-Ger, Pablo (Lecture Notes in Computer Science, 2023)
        This article describes the Compete! educational game, developed within the European Erasmus + framework, which aims to teach soft skills to higher education students to increase their employability. A participatory learning ...
      • Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete! 

        McGowan, Nadia; López, Aída; Burgos, Daniel (Electronics, 2023)
        This article describes the serious game Compete!, developed within the European Erasmus+ framework, that aims to teach soft skills to higher education students in order to increase their employability. Despite the increasing ...
      • Serious games in management education: An acceptance analysis 

        Rodríguez López, Fernando ; Arias-Oliva, Mario; Pelegrín-Borondo, Jorge; Marín-Vinuesa, Luz María (2021)
        Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in learning, innovation emerges with disruptive methods such as gamification. Serious games are a proven efficient training ...
      • Supporting Skill Assessment in Learning Experiences Based on Serious Games Through Process Mining Techniques 

        Caballero-Hernández, Juan Antonio; Palomo-Duarte, Manuel; Dodero, Juan Manuel; Gaševic, Dragan (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2024)
        Learning experiences based on serious games are employed in multiple contexts. Players carry out multiple interactions during the gameplay to solve the different challenges faced. Those interactions can be registered in ...

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