Mostrando ítems 1-20 de 23

    • Agile Values and Their Implementation in Practice 

      Schön, Eva-Maria; Escalona, Maria J.; Thomaschewski, Jörg (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
      Today agile approaches are often used for the development of digital products. Since their development in the 90s, Agile Methodologies, such as Scrum and Extreme Programming, have evolved. Team collaboration is strongly ...
    • Aplicación de inteligencia artificial para analizar el uso del gas natural licuado en el Short Sea Shipping en Europa análisis específico de las componentes social y poblacional 

      Molina Serrano, Beatriz; González-Cancelas, Nicoletta; Soler-Flores, Francisco (1); Camarero Orive, Alberto (Revista de Transporte y Territorio, 2018)
      Los problemas de congestión en los principales corredores europeos como consecuencia de la globalización de la economía provocaron la necesidad de acometer medidas y desarrollar políticas para evitar las externalidades ...
    • Application of Multiobjective Evolutionary Techniques for Robust Portfolio Optimization 

      Garcia Rodriguez, Sandra (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      On December 20 of 2012 Sandra García Rodríguez defended his PhD at Carlos III of Madrid (Spain), called: “Application of Multiobjective Techniques for Robust Portfolio Optimization”. This thesis was supervised by Dr. David ...
    • Artificial Intelligence Applied to Project Success: A Literature Review 

      Fernández Rodríguez, Juan Carlos; Magaña Martínez, Daniel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2015)
      Project control and monitoring tools are based on expert judgement and parametric tools. Projects are the means by which companies implement their strategies. However project success rates are still very low. This is a ...
    • Automated playtesting in collectible card algorithms: A case study in hearthstone 

      García-Sánchez, Pablo; Tonda, Alberto; Squillero, Giovanni; Merelo, Juan Julián; Mora, Antonio M (1) (Knowledge-Based Systems, 08/2018)
      Collectible card games have been among the most popular and profitable products of the entertainment industry since the early days of Magic: The GatheringTM in the nineties. Digital versions have also appeared, with ...
    • Business and Social Behaviour Intelligence Analysis Using PSO 

      Bhaskar, Vinay S; Kumar Singh, Abhishek; Dhruw, Jyoti; Parashar, Anubha; Sharma, Mradula (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2014)
      The goal of this paper is to elaborate swarm intelligence for business intelligence decision making and the business rules management improvement. The paper introduces the decision making model which is based on the ...
    • Desarrollo de un chatbot web como asistente de ventas 

      Machado-Redrobán, Luis Felipe (20/02/2019)
      En este proyecto se desarrolla un chatbot para una empresa en Ecuador. Dicho chatbot tendrá como objetivo atender a los visitantes del sitio web, cuando estos establezcan una comunicación a través de un chat en línea. ...
    • Editor’s Note 

      Mochón, Francisco; Rojas, Maríano (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2014)
      The science of happiness is trans-disciplinary. Happiness is an experience human beings have and, in consequence, its understanding calls for knowledge from all disciplines which, in one way or the other, deal with all ...
    • Electronic Health Record in Bolivia and ICT: A Perspective for Latin America 

      Gil López, Eugenio (1); Medinaceli Díaz, Karina (International Journal of Interactive Multimedia and Artificial Intelligence, 06/2017)
      The emergence of new technologies in society through its application to many areas and very diverse realities is a clear element in the time in which we live. The health sector has been unable to escape this reality and ...
    • Estudio de rendimiento de agentes inteligentes que juegan al juego del iwoki 

      Videgaín-Díaz, Santiago (13/02/2020)
      El iwoki maths es un juego de mesa abstracto de colocación de losetas. Combina el cálculo de operaciones matemáticas simples con la percepción espacial de objetos bidimensionales. Se desarrollará una serie de agentes ...
    • Evaluation of Shelf Life of Processed Cheese by Implementing Neural Computing Models 

      Goyal, Sumit; Kumar Goyal, Gyanendra (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2012)
      For predicting the shelf life of processed cheese stored at 7-8 C, Elman single and multilayer models were developed and compared. The input variables used for developing the models were soluble nitrogen, pH; standard plate ...
    • EvoWild: a demo­simulator about wild life 

      Mey Rodríguez, Macarena; Palacio Gayoso, Eduardo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2008)
      During the last years we can see how AI (Artificial Intelligence) is reappearing because of technological improvements. These improvements make possible the management of large groups of information with acceptable reply ...
    • Explainable prediction of chronic renal disease in the Colombian population using neural networks and case-based reasoning 

      Vásquez-Morales, Gabriel R.; Martínez-Monterrubio, Sergio M.; Moreno-Ger, Pablo (1); Recio-García, Juan A. (IEEE Access, 2019)
      This paper presents a neural network-based classifier to predict whether a person is at risk of developing chronic kidney disease (CKD). The model is trained with the demographic data and medical care information of two ...
    • Generation of Two-Voice Imitative Counterpoint from Statistical Models 

      Padilla, Victor (1); Conklin, Darrell (International Journal of Interactive Multimedia and Artificial Intelligence, 12/2018)
      Generating new music based on rules of counterpoint has been deeply studied in music informatics. In this article, we try to go further, exploring a method for generating new music based on the style of Palestrina, based ...
    • GLOA: A New Job Scheduling Algorithm for Grid Computing 

      Pooranian, Zahra; Shojafar, Mohammad; Abawajy, Jemal H.; Singhal, Mukesh (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2013)
      The purpose of grid computing is to produce a virtual supercomputer by using free resources available through widespread networks such as the Internet. This resource distribution, changes in resource availability, and an ...
    • Global Collective Intelligence in Technological Societies: as a result of Collaborative Knowledge in combination with Artificial Intelligence 

      Piedra Calderón, Juan Carlos; Rainer, J. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2013)
      The big influence of Information and Communication Technologies (ICT), especially in area of construction of Technological Societies has generated big social changes. That is visible in the way of relating to people in ...
    • Inteligencia Artificial y derechos de autor. Análisis y desafíos para el sistema continental y el sistema de copyright 

      Tamames-Gracía-Orcoyen, Natalia (30/01/2020)
      Ya se lo preguntaba Descartes, ¿podrán las máquinas llegar a pensar? Y es que, en esta 4ª Revolución Industrial, este escenario es cada vez más real. Quizás, la Inteligencia Artificial sea su máximo exponente; aquella ...
    • Métodos computacionales en Comunicación. Presentación 

      Said-Hung, Elías Manuel (1); Jabba-Molinares, Daladier (Revista Icono 14. Revista Científica de Comunicación y Tecnologías, 01/2020)
      El reciente aumento en los datos, herramientas y poder de procesamiento dis-ponibles digitalmente está fomentando el uso de métodos computacionales para el estudio de la comunicación y en las Ciencias Sociales, ...
    • Procedural Content Generation for Real-Time Strategy Games 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI)i, 03/2015)
      Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production. ...
    • Seaport sustainable: use of artificial intelligence to evaluate liquid natural gas utilization in short sea shipping 

      González-Cancelas, Nicoletta; Molina Serrano, Beatriz; Soler-Flores, Francisco (1) (Transportation Journal, 2019)
      In the present research, a methodology is developed to determine the relationship between the variables that define the use of liquefied natural gas in short sea shipping in Europe, through the use of data-mining techniques. ...