Mostrando ítems 372-391 de 743

    • Gade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering 

      Nuñez-Valdez, Edward Rolando; Sanjuan, Oscar; Pelayo García-Bustelo, B. Cristina; Cueva-Lovelle, Juan Manuel; Infante Hernandez, Guillermo (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2013)
      The development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile ...
    • Gamification, Social Networks and Sustainable Environments 

      Silva, Fábio; Analide, Cesar; Rosa, Luís; Felgueiras, Gilberto; Pimenta, Cedric (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2013)
      Intelligent environments and ambient intelligence enabled systems provide means to gather rich information from both environments and its users. With the help of such systems, it is possible to foster communities of ambient ...
    • General purpose MDE tools 

      Palacios-González, Elías; Fernández-Fernández, Héctor; García-Díaz, Vicente; Pelayo García-Bustelo, B. Cristina; Cueva Lovelle, Juan Manuel; Sanjuán Martínez, Óscar (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2008)
      MDE paradigm promises to release developers from writing code. The basis of this paradigm consists in working at such a level of abstraction that will make it easyer for analysts to detail the project to be undertaken. ...
    • Generating Big Data Sets from Knowledge-based Decision Support Systems to Pursue Value-based Healthcare 

      González-Ferrer, Arturo; Seara, Germán; Cháfer, Joan; Mayol, Julio (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2018)
      Talking about Big Data in healthcare we usually refer to how to use data collected from current electronic medical records, either structured or unstructured, to answer clinically relevant questions. This operation is ...
    • Generation of Two-Voice Imitative Counterpoint from Statistical Models 

      Padilla, Victor; Conklin, Darrell (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2018)
      Generating new music based on rules of counterpoint has been deeply studied in music informatics. In this article, we try to go further, exploring a method for generating new music based on the style of Palestrina, based ...
    • Generative Artificial Intelligence in Education: From Deceptive to Disruptive 

      Alier, Marc; García-Peñalvo, Francisco; Camba, Jorge D. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Generative Artificial Intelligence (GenAI) has emerged as a promising technology that can create original content, such as text, images, and sound. The use of GenAI in educational settings is becoming increasingly popular ...
    • Generative Artificial Intelligence in Product Design Education: Navigating Concerns of Originality and Ethics 

      Bartlett, Kristin A.; Camba, Jorge D. (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2024)
      Image-generative artificial intelligence (AI) is increasingly being used in the product design process. In this paper, we present examples of how it is being used and discuss the possibilities of how applications may evolve ...
    • Genetic Algorithm for Restricted Maximum k-Satisfiability in the Hopfield Network 

      Kasihmuddin, Mohd Shareduwan Bin Mohd; Mansor, Mohd Asyraf Bin; Sathasivam, Saratha (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2016)
      The restricted Maximum k-Satisfiability MAX- kSAT is an enhanced Boolean satisfiability counterpart that has attracted numerous amount of research. Genetic algorithm has been the prominent optimization heuristic algorithm ...
    • Genetic Operators Applied to Symmetric Cryptography 

      Rodríguez, Jefferson; Corredor, Brayan; Suárez, César (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)
      In this article, a symmetric-key cryptographic algorithm for text is proposed, which applies Genetic Algorithms philosophy, entropy and modular arithmetic. An experimental methodology is used over a deterministic system, ...
    • Genetic-Moth Swarm Algorithm for Optimal Placement and Capacity of Renewable DG Sources in Distribution Systems 

      Mohamed, Emad; Mohamed, Al-Attar Ali; Mitani, Yasunori (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)
      This paper presents a hybrid approach based on the Genetic Algorithm (GA) and Moth Swarm Algorithm (MSA), namely Genetic Moth Swarm Algorithm (GMSA), for determining the optimal location and sizing of renewable distributed ...
    • Gesture Recognition of RGB and RGB-D Static Images Using Convolutional Neural Networks 

      González-Crespo, Rubén; Verdú, Elena; Khari, Manju; Garg, Aditya Kumar (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2019)
      In this era, the interaction between Human and Computers has always been a fascinating field. With the rapid development in the field of Computer Vision, gesture based recognition systems have always been an interesting ...
    • GIFT: Gesture-Based Interaction by Fingers Tracking, an Interaction Technique for Virtual Environment 

      Ullah, S; Raees, M (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2019)
      Three Dimensional (3D) interaction is the plausible human interaction inside a Virtual Environment (VE). The rise of the Virtual Reality (VR) applications in various domains demands for a feasible 3D interface. Ensuring ...
    • GLOA: A New Job Scheduling Algorithm for Grid Computing 

      Pooranian, Zahra; Shojafar, Mohammad; Abawajy, Jemal H.; Singhal, Mukesh (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2013)
      The purpose of grid computing is to produce a virtual supercomputer by using free resources available through widespread networks such as the Internet. This resource distribution, changes in resource availability, and an ...
    • Global Collective Intelligence in Technological Societies: as a result of Collaborative Knowledge in combination with Artificial Intelligence 

      Piedra Calderón, Juan Carlos; Rainer, J. Javier (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 12/2013)
      The big influence of Information and Communication Technologies (ICT), especially in area of construction of Technological Societies has generated big social changes. That is visible in the way of relating to people in ...
    • Golden Ball Algorithm for solving Flow Shop Scheduling Problem 

      Sayoti, Fatima; Essaid Riffi, Mohammed (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 09/2016)
      The Flow Shop Scheduling Problem (FSSP) is notoriously NP-hard combinatorial optimization problem. The goal is to find a schedule that minimizes the makespan. This paper proposes an adaptation of a new approach called ...
    • GPGPU Implementation of a Genetic Algorithm for Stereo Refinement 

      Arranz, Álvaro; Alvar, Manuel (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2015)
      During the last decade, the general-purpose computing on graphics processing units Graphics (GPGPU) has turned out to be a useful tool for speeding up many scientific calculations. Computer vision is known to be one of the ...
    • Graffiti Identification System Using Low-Cost Sensors 

      García García, Miguel; González Arrieta, María Angélica; Rodríguez González, Sara; Márquez-Sánchez, Sergio; Da Silva Ramos, Carlos Fernando (International Journal of Interactive Multimedia and Artificial Intelligence, 05/2023)
      This article introduces the possibility of studying graffiti using a colorimeter developed with Arduino hardware technology according to the Do It Yourself (DIY) philosophy. Through the obtained Red Green Blue (RGB) data ...
    • Graph-based Techniques for Topic Classification of Tweets in Spanish 

      Cordobés, Héctor; Fernández Anta, Antonio; Chiroque, Luis F.; Pérez, Fernando; Redondo, Teófilo; Santos, Agustín (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 03/2014)
      Topic classification of texts is one of the most interesting challenges in Natural Language Processing (NLP). Topic classifiers commonly use a bag-of-words approach, in which the classifier uses (and is trained with) ...
    • GRASE: Granulometry Analysis with Semi Eager Classifier to Detect Malware 

      Deore, Mahendra; Tarambale, Manoj; Raja Kumar, Jambi Ratna; Sakhare, Sachin (International Journal of Interactive Multimedia and Artificial Intelligence, 12/2023)
      Technological advancement in communication leading to 5G, motivates everyone to get connected to the internet including ‘Devices’, a technology named Web of Things (WoT). The community benefits from this large-scale network ...
    • Guidelines for performing Systematic Research Projects Reviews 

      García-Holgado, Alicia; Marcos-Pablos, Samuel; García-Peñalvo, Francisco (International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 06/2020)
      There are different methods and techniques to carry out systematic reviews in order to address a set of research questions or getting the state of the art of a particular topic, but there is no a method to carry out a ...