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dc.contributor.authorBacca, Jorge
dc.contributor.authorBaldiris, Silvia
dc.contributor.authorFabregat, Ramón
dc.contributor.authorKinshuk
dc.date2018-08
dc.date.accessioned2019-01-21T14:48:31Z
dc.date.available2019-01-21T14:48:31Z
dc.identifier.issn1664-1078
dc.identifier.urihttps://reunir.unir.net/handle/123456789/7668
dc.description.abstractResearch on Augmented Reality (AR) in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the Vocational Education and Training (VET) level of education. To identify these components, a research model constructed from the literature was empirically validated with data obtained from two sources: 35 students from four VET institutes interacting with an AR application for learning for a period of 20 days, and a self-report measure obtained from the Instructional Materials Motivation Survey (IMMS). We found that the following variables: use of scaffolding, real-time feedback, degree of success, time on-task and learning outcomes are positively correlated with the four dimensions of the ARCS model of motivation: Attention, Relevance, Confidence, and Satisfaction. Implications of these results are also described.es_ES
dc.language.isoenges_ES
dc.publisherFrontiers in Psychologyes_ES
dc.relation.ispartofseries;vol. 9
dc.relation.urihttps://www.frontiersin.org/articles/10.3389/fpsyg.2018.01486/fulles_ES
dc.rightsrestrictedAccesses_ES
dc.subjectaugmented realityes_ES
dc.subjectARCSes_ES
dc.subjectlearning experienceses_ES
dc.subjectmotivationes_ES
dc.subjectvocational education and traininges_ES
dc.subjectJCRes_ES
dc.subjectScopuses_ES
dc.titleInsights into the factors influencing student motivation in augmented reality learning experiences in vocational education and traininges_ES
dc.typeArticulo Revista Indexadaes_ES
reunir.tag~ARIes_ES


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