Buscar
Mostrando ítems 1-3 de 3
Promoting collaborative skills in online university: comparing effects of games, mixed reality, social media, and other tools for ICT-supported pedagogical practices
(Behaviour and Information Technology, 2018-11-02)
This article analyses the development of collaborative skills through nine tools for information and communication technologies (ICT)-supported pedagogical practices, which are used in online universities. Using survey ...
Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
(Contemporary Educational Technology, 2022)
As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor of online teaching analyzing the results of an experiment carried out in an online ...
Perceptions of the Graduate Students on the Utilization of Quizizz in Virtual Classes
(International Journal of Online Pedagogy and Course Design, 2022)
This research explored the perceptions that postgraduate students have of a compulsory subject within a master’s degree from a Spanish online university when using Quizizz. A mixed methodology is used where the qualitative ...