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A Case Study of Applying Open Educational Practices in Higher Education during COVID-19: Impacts on Learning Motivation and Perceptions
(Sustainability (Switzerland), 2020)
Open Educational Resources (OER) have been researched for a long time in the open education field. Researchers are now shifting their focus from resources to practices for delivering open education, an area called Open ...
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-06)
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...
Microcomputer-Based Laboratory Role in Developing Students' Conceptual Understanding in Chemistry: Case of Acid-Base Titration
(Journal of Chemical Education, 2022)
For the past five years, all Moroccan universities suspended practical work activities in the subject of chemistry for the first year due to a decision made by the Ministry of Higher Education. This study explores the ...
Influence of motivation and academic performance in the use of Augmented Reality in education. A systematic review
(Frontiers in Psychology, 2022)
The recent technologies rise today as a tool of significant importance today, especially in the educational context. In this sense, Augmented Reality (AR) is a technology that is achieving a greater presence in educational ...
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project
(Entertainment Computing, 2022-08)
This paper presents the Keystone project, which proposes a multidisciplinary approach to improve the opportunities of young people at risk of social exclusion. The focus of the paper is the technological approach built ...
Impact of COVID-19 on Formal Education: An International Review of Practices and Potentials of Open Education at a Distance
(International Review of Research in Open and Distributed Learning, 2022)
In terms of scale, shock, and disenfranchisement, the disruption to formal education arising from COVID-19 has been unprecedented. Anecdotally, responses from teachers and educators around the world range from heightened ...
Developing rural Chinese children’s computational thinking through game-based learning and parental involvement
(Journal of Educational Research, 2023)
The lack of teachers and equipment is a major obstacle to the implementation of Computational Thinking (CT) in education, particularly for rural schools. Although CT education has been investigated for many years, less ...
Effects of Mobile Learning in English Language Learning: A Meta-Analysis and Research Synthesis
(Electronics, 2023)
English has become the most important language for communication worldwide, but learning it as a second language presents multiple challenges. Given its multimedia nature, mobile learning is an ally in learning this language. ...
Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete!
(Electronics, 2023)
This article describes the serious game Compete!, developed within the European Erasmus+ framework, that aims to teach soft skills to higher education students in order to increase their employability. Despite the increasing ...