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Games math. Adaptive video game to evaluate basic mathematic concepts
(2017-08)
Video games are interesting tools which can help teachers to motivate students so as to reinforce the main concepts related to Euclidean geometry, such as the types of angles, lines, and terms related with the circle and ...
Use of kahoot and EdPuzzle by smartphone in the classroom: the design of a methodological proposal
(Communications in Computer and Information Science, 2018)
In these days, we live in a society where technology is everywhere. Some technological devices, such as smartphones, have become almost an extension of ourselves and a fundamental tool to carry out multiple tasks of our ...
Computer Application for the Evaluation of Mathematical Competence in Secondary Education: A Case Study
(Communications in Computer and Information Science, 2019)
The main purpose of this work is the development of an application that allows compulsory secondary education teachers the assessment of the students’ maths competence. An equation of prediction is obtained in a pilot study ...
Reverse teaching as a methodological strategy for mathematics learning in higher education
(Nova Science Publishers, Inc., 2020)
The aim of this study is to assess the opinions of the first year students of the subject Discrete Mathematics of the degree of Big Data, at the Universitat Politècnica de Valencia (UPV) that have used flip methodology as ...