• An Approach to Assessment of Video Game-based Learning using Structural Equation Model 

      Bolívar Barón, Holman; Castillo Salinas, Sandra; González-Crespo, Rubén (Proceedings of the 2014 9TH iberian conference on information systems and technologies (CISTI 2014), 2014)
      Instructional activities should allow applying the knowledge acquired in the day by day and in real situations. Different studies evidence the potential impact of video games on learning, however very few empirical studies ...
    • Computer Application for the Evaluation of Mathematical Competence in Secondary Education: A Case Study 

      Orcos, Lara ; Arias, Rosario; Magreñán, Á. Alberto; Sicilia, Juan Antonio ; Sarría, Íñigo (Communications in Computer and Information Science, 2019)
      The main purpose of this work is the development of an application that allows compulsory secondary education teachers the assessment of the students’ maths competence. An equation of prediction is obtained in a pilot study ...