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Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)
The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ...
Connection between sleeping patterns and cognitive deterioration in women with Alzheimer’s disease
(Springer Science and Business Media Deutschland GmbH, 2022)
Background: Alzheimer’s disease (AD) causes symptoms such as dementia, memory loss, disorientation, and even aggressiveness, and is more common in women than in men. AD may also manifest itself in changes in sleep patterns. ...
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
(Smart Learning Environments, 2022)
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While ...
Responding to the Initial Challenge of the COVID-19 Pandemic: Analysis of International Responses and Impact in School and Higher Education
(Sustainability, 2022)
This paper presents and analyses solutions where open education and open science were utilised to reduce the impact of the COVID-19 pandemic on education. The COVID-19 outbreak and associated lockdowns created huge challenges ...
Evaluation of authoring tools under ATAG and WCAG recommendations
(Universal Access in the Information Society, 2022)
Authoring tools are software programs that allow users to create learning content, lessons, and courses, usually to be used in virtual learning environments. These tools are a reasonable choice for novice users, as they ...
To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
(Electronics, 2022)
Technology acceptance is essential for technology success. However, individual users are known to differ in their tendency to adopt and interact with new technologies. Among the individual differences, personality has been ...
A Comprehensive Framework for Comparing Textbooks: Insights from the Literature and Experts
(Sustainable, 2022)
Textbooks are essential components in the learning process. They assist in achieving educational learning outcomes and developing social and cultural values. However, limited studies provide comprehensive frameworks for ...
A Ubiquitous Learning Model for Education and Training Processes Supported by TV Everywhere Platforms
(International Journal of Emerging Technologies in Learning, 2022)
Advances in technology and digital convergence, for example Netflix, enable users to view TV and video without time or place restrictions. These advances can be applied in education and training processes to enable ubiquitous ...
Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
(Frontiers in Psychology, 2022)
Open Education (OE) opens up learning opportunities to, potentially, every person in the world. Additionally, it allows teachers, researchers, and practitioners to find, share, reuse, and improve existing resources under ...
Intelligent Process Automation: An Application in Manufacturing Industry
(Sustainability, 2022)
Background: The intelligent processes automation has been cataloged as one of the most potential and strategic technology solutions to develop a corporate digital transformation. Method: This paper introduces essential ...