To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
Autor:
Denden, Mouna
; Tlili, Ahmed
; Abed, Mourad
; Bozkurt, Aras
; Huang, Ronghuai
; Burgos, Daniel
Fecha:
2022Palabra clave:
Revista / editorial:
ElectronicsCitación:
Denden, M., Tlili, A., Abed, M., Bozkurt, A., Huang, R., & Burgos, D. (2022). To use or not to use: Impact of personality on the intention of using gamified learning environments. Electronics, 11(12), 1907.Tipo de Ítem:
Articulo Revista IndexadaDirección web:
https://www.mdpi.com/2079-9292/11/12/1907Resumen:
Technology acceptance is essential for technology success. However, individual users are known to differ in their tendency to adopt and interact with new technologies. Among the individual differences, personality has been shown to be a predictor of users' beliefs about technology acceptance. Gamification, on the other hand, has been shown to be a good solution to improve students' motivation and engagement while learning. Despite the growing interest in gamification, less research attention has been paid to the effect of personality, specifically based on the Five Factor model (FFM), on gamification acceptance in learning environments. Therefore, this study develops a model to elucidate how personality traits affect students' acceptance of gamified learning environments and their continuance intention to use these environments. In particular, the Technology Acceptance Model (TAM) was used to examine the factors affecting students' intentions to use a gamified learning environment. To test the research hypotheses, eighty-three students participated in this study, where structural equation modeling via Partial Least Squares (PLS) was performed. The obtained results showed that the research model, based on TAM and FFM, provides a comprehensive understanding of the behaviors related to the acceptance and intention to use gamified learning environments, as follows: (1) usefulness is the most influential factor toward intention to use the gamified learning environment; (2) unexpectedly, perceived ease of use has no significant effect on perceived usefulness and behavioral attitudes toward the gamified learning environment; (3) extraversion affects students' perceived ease of use of the gamified learning environment; (4) neuroticism affects students' perceived usefulness of the gamified learning environment; and, (5) Openness affects students' behavioral attitudes toward using the gamified learning environment. This study can contribute to the Human-Computer Interaction field by providing researchers and practitioners with insights into how to motivate different students' personality characteristics to continue using gamified learning environments for each personality trait.
Ficheros en el ítem
Nombre: impact_personality_intention_using_gamified.pdf
Tamaño: 1.336Mb
Formato: application/pdf
Este ítem aparece en la(s) siguiente(s) colección(es)
Estadísticas de uso
Año |
2012 |
2013 |
2014 |
2015 |
2016 |
2017 |
2018 |
2019 |
2020 |
2021 |
2022 |
2023 |
2024 |
Vistas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
52 |
96 |
Descargas |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
32 |
Ítems relacionados
Mostrando ítems relacionados por Título, autor o materia.
-
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh; Wang, Huanhuan; Denden, Mouna; Bozkurt, Aras; Lee, Lik-Hang; Beyoglu, Dogus; Altinay, Fahriye; Sharma, Ramesh Chander; Altinay, Zehra; Li, Zhisheng; Liu, Jiahao; Ahmad, Faizan; Hu, Ying; Salha, Soheil Hussein; Abed, Mourad; Burgos, Daniel (Smart Learning Environments, 2022)The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While ... -
Are open educational resources (OER) and practices (OEP) effective in improving learning achievement? A meta-analysis and research synthesis
Tlili, Ahmed; Garzón, Juan; Salha, Soheil Hussein; Huang, Ronghuai; Xu, Lin; Burgos, Daniel; Denden, Mouna; Farrell, Orna; Farrow, Robert; Bozkurt, Aras; Amiel, Tel; McGreal, Rory; López, Aída; Wiley, David (International Journal of Educational Technology in Higher Education, 2023)While several studies have investigated the various effects of open educational resources (OER) and open educational practices (OEP), few have focused on its connection to learning achievement. The related scientific ... -
An analysis of peer-reviewed publications on open educational practices (Oep) from 2007 to 2020: A bibliometric mapping analysis
Tlili, Ahmed; Burgos, Daniel ; Huang, Ronghuai; Mishra, Sanjaya; Sharma, Ramesh Chander; Bozkurt, Aras (MDPI, 2021)This study undertook a bibliometric mapping analysis of research papers on Open Educational Practices (OEP) in the Web of Science and Scopus databases. This study functions as a guide for new research, serving to identify ...