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Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
A systematic review of the effects of automatic scoring and automatic feedback in educational settings
(Institute of Electrical and Electronics Engineers Inc., 2021)
Automatic scoring and feedback tools have become critical components of online learning proliferation. These tools range from multiple-choice questions to grading essays using machine learning (ML). Learning environments ...
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
(Dove Medical Press Ltd, 2021)
Blended Learning (BL) is one of the most used methods in education to promote active learning and enhance students’ learning outcomes. Although BL has existed for over a decade, there are still several challenges associated ...
Analysis of Students' Behavior through User Clustering in Online Learning Settings, Based on Self Organizing Maps Neural Networks
(Institute of Electrical and Electronics Engineers Inc., 2021)
An accurate analysis of user behaviour in online learning environments is a useful means of early follow up of students, so that they can be better supported to improve their performance and achieve the expected competences. ...
Secure and efficient transmission of data based on Caesar Cipher Algorithm for Sybil attack in IoT
(Springer Science and Business Media Deutschland GmbH, 2021)
The Internet of Things (IoT) is an emerging concept in the field of information technology. IoT can integrate any real-time entity with another, using sensing, computing and communication capabilities to offer enhanced ...
An analysis of peer-reviewed publications on open educational practices (Oep) from 2007 to 2020: A bibliometric mapping analysis
(MDPI, 2021)
This study undertook a bibliometric mapping analysis of research papers on Open Educational Practices (OEP) in the Web of Science and Scopus databases. This study functions as a guide for new research, serving to identify ...
Rituals and data analytics: A mixed-methods model to process personal beliefs
(Universidad Internacional de la Rioja, 2021)
The goal of this research is to delve into ritual, religious, and secular phenomenology. It concentrates specifically on the relationship between pagan, cultural, celebratory, and traditional rituals and any other form of ...
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-06)
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...