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Fuzzy Logic Models for Non-Programmed Decision-Making in Personnel Selection Processes Based on Gamification
(Informática, 2018)
Non-programmed decision-making is an activity that requires a number of methods to try to capture the rational behaviour of an aspirant in situations of uncertainty. Thus, there is a varied list of attributes, methods, and ...
Hyperparameter Optimization for Image Recognition over an AR-Sandbox Based on Convolutional Neural Networks Applying a Previous Phase of Segmentation by Color-Space
(Sysmmetry. Basel, 2018-12)
Immersive techniques such as augmented reality through devices such as the AR-Sandbox and deep learning through convolutional neural networks (CNN) provide an environment that is potentially applicable for motor rehabilitation ...