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Implementation of the framework to heritage education supported in augmented reality
(Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019, 2019-11)
Heritage education is a process that traditionally has been implemented in a similar way to how schools work, a teacher transmits certain knowledge to a student. Nevertheless, lately, there have been new experiences that ...
Augmented reality-based application to foster sustainable agriculture in the context of aquaponics
(Proceedings - IEEE 20th International Conference on Advanced Learning Technologies, 2020)
Population growth implies the need to produce more food. This increases pressure on the planet's resources, which drives climate change and challenges environmental sustainability. Hence, it is important to promote sustainable ...
ARtour: Augmented reality-based game to promote agritourism
(Lecture Notes in Computer Science, 2018)
Agritourism is an extension of ecotourism, which encourages visitors to experience agricultural life at firsthand. The growing interest in this industry worldwide poses new challenges to the environment. Traditional tourism ...
Accessibility evaluation of web content that support the mathematics, geometry and physics's teaching and learning
(ICALT 2019, 2019)
The use of ICT in the classroom has allowed new teaching strategies, including the use of interactive software. However, during the design and implementation of this type of software, existing standards or recommendations ...
Promoting Inclusion Using OER in Vocational Education and Training Programs
(Lecture Notes in Computer Science, 2019)
Open Educational Resources (OER) have been declared by UNESCO as a promising tool to address inclusion in educational settings. However, recent studies support the need to pay more attention to the accessibility and inclusion ...
The effect of gamification in user satisfaction, the approval rate and academic performance
(Lecture Notes in Computer Science, 2020)
Continuous Education Centre from the National Polytechnic School of Ecuador (CEC-EPN) develops online education courses under a constructivist academic approach, following the ADDIE instructional approach, reaching more ...
CooperAR: Promoting educational inclusion through augmented reality
(Institute of Electrical and Electronics Engineers Inc., 2021)
Augmented reality (AR) is an emerging technology that has been successfully integrated into education. However, the use of AR as a tool to achieve educational inclusion has not been deeply explored. This study introduces ...
Gamification as Support for Educational Inclusion: The Case of AR-mBot
(Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022, 2022)
Today's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve ...
Semiautomatic Grading of Short Texts for Open Answers in Higher Education
(Communications in Computer and Information Science, 2022)
Grading student activities in online courses is a time-expensive task, especially with a high number of students in the course. To avoid a bottleneck in the continuous evaluation process, quizzes with multiple choice ...
LUD: An Automatic Scoring and Feedback System for Programming Assignments
(Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022, 2022)
The increase in usage of online learning systems, has caused a renewed interest in using computers to provide more support to the student's learning experiences, allow instructors to focus on activities that require human ...