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Game-Based Learning for Learners With Disabilities-What Is Next? A Systematic Literature Review From the Activity Theory Perspective
(Frontiers in psychology, 2022)
The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential ...
Effects of gender and personality differences on students’ perception of game design elements in educational gamification
(Academic Press, 2021)
While many studies have reported the effectiveness of gamification in motivating students and making learning more fun, some others have reported contradictory findings regarding the potential of implementing game elements ...
A systematic review of systematic reviews on blended learning: Trends, gaps and future directions
(Dove Medical Press Ltd, 2021)
Blended Learning (BL) is one of the most used methods in education to promote active learning and enhance students’ learning outcomes. Although BL has existed for over a decade, there are still several challenges associated ...
An analysis of peer-reviewed publications on open educational practices (Oep) from 2007 to 2020: A bibliometric mapping analysis
(MDPI, 2021)
This study undertook a bibliometric mapping analysis of research papers on Open Educational Practices (OEP) in the Web of Science and Scopus databases. This study functions as a guide for new research, serving to identify ...
To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
(Electronics, 2022)
Technology acceptance is essential for technology success. However, individual users are known to differ in their tendency to adopt and interact with new technologies. Among the individual differences, personality has been ...
A Comprehensive Framework for Comparing Textbooks: Insights from the Literature and Experts
(Sustainable, 2022)
Textbooks are essential components in the learning process. They assist in achieving educational learning outcomes and developing social and cultural values. However, limited studies provide comprehensive frameworks for ...
Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
(Frontiers in Psychology, 2022)
Open Education (OE) opens up learning opportunities to, potentially, every person in the world. Additionally, it allows teachers, researchers, and practitioners to find, share, reuse, and improve existing resources under ...
A Case Study of Applying Open Educational Practices in Higher Education during COVID-19: Impacts on Learning Motivation and Perceptions
(Sustainability (Switzerland), 2020)
Open Educational Resources (OER) have been researched for a long time in the open education field. Researchers are now shifting their focus from resources to practices for delivering open education, an area called Open ...
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-12)
Learning analytics (LA) in educational games is considered an emerging practice due to its potential of enhancing the learning process. Growing research on formative assessment has shed light on the ways in which students' ...
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching
(International Journal of Interactive Multimedia and Artificial Intelligence (IJIMAI), 2021-06)
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning performance. However, little is known about applying these approaches for second language acquisition using educational ...