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Mostrando ítems 191-200 de 216
¿Cómo perciben las orientadoras una educación que incluya la muerte? Un estudio fenomenológico
(Revista de Educacion, 2022)
Desde la Pedagogía de la muerte no se ha estudiado la percepción de los orientadores educativos hacia una educación que incluya la muerte, aunque se trate de un fenómeno y de un tema inherente a la vida que, en circunstancias ...
Advances, Opportunities, and Challenges in the Digital Transformation of HEIs in Latin America
(Lecture Notes in Educational Technology, 2021)
The information society is characterized by the information data conversion and the information in knowledge to support the decision making and the human development. In this sense, the digital transformation implies not ...
Planificación y gestión de proyectos de plantas fotovoltaicas aplicando inteligencia artificial
(Proceedings from the International Congress on Project Management and Engineering, 2021)
Las energías renovables han tenido un crecimiento exponencial en los últimos años como queda reflejado por la agencia internacional de energía (AIE), según sus previsiones, la participación de las renovables en el suministro ...
Supercritical CO2mixtures for Brayton power cycles complex configurations with concentrating solar power
(AIP Conference Proceedings, 2022)
An evaluation of the impact of using supercritical carbon dioxide mixtures (s-CO2/C2H6, s-CO2/CH4, s-CO2/Kr, and s-CO2/SF6) as a working fluid is made here for Brayton s-CO2 power cycles. The considered complex configurations ...
A Proposal to Compare the Similarity Between Musical Products. One More Step for Automated Plagiarism Detection?
(Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2022)
In previous works, the authors presented a measure of similarity between melodies by identifying them with sequences of ordered vectors and using a clustering process based on fuzzy logics. Along the same line, we propose ...
Applications of Gamification in the Context of Higher Education. A Theoretical Approach
(2022)
Gamification is a learning technique through which the mechanism of games is transferred to the educational environment. The ultimate aim of gamification is to improve students’ results. In recent years, the union between ...
Biomass-solar thermal hybridization using Carnot batteries for s-CO2Brayton cycles
(AIP Conference Proceedings, 2022)
Carnot batteries represent state-of-the-art technology in the fields of thermal energy storage and dispatchable electricity generation. The thermal energy usually comes from solar thermal power plants. The present study ...
Design Thinking para la superación de la brecha digital en educación
(Iberian Conference on Information Systems and Technologies, CISTI, 2022)
La era digital supone nuevas oportunidades para acercar la educación a comunidades tradicionalmente excluidas
de los sistemas educativos, sin embargo, mientras no se supere la brecha digital, los ciudadanos experimentarán ...
Envelope-based Modeling for Single-Phase Grid-Following and Forming Converters
(Proceedings of the IEEE Workshop on Computers in Power Electronics, COMPEL, 2022)
The study of the interaction with the grid, including synchronization, controller design and stability assessment for 1f grid-following (GFL) and grid-forming (GFM) power converters requires an efficient modeling tool to ...
Gamification as Support for Educational Inclusion: The Case of AR-mBot
(Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022, 2022)
Today's education must offer multiple opportunities to address the individual needs of all students. In this context, educational innovation plays an important role in guiding the processes of creating strategies to achieve ...